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3D Math Primer for Graphics and Game Development.rar
- 3D Math Primer for Graphics and Game Development
game4
- 3D.Math.Primer.for.graphics.and.game.development
Math
- 3D模型加载需要用到的数学库,focus on 3D model部分源码
Start DirectX 9
- There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3D component of DirectX only, leaving readers without a complete understanding of DirectX.
3D Math Primer for Graphics and Game Development.r
- 3D Math Primer for Graphics and Game Development
Math-Surface
- 3D图形绘制程序,绘制的方法采用函数的方法-3D graphics rendering procedures, drawn Methods function
sya
- <1>学习3D中的地形.pdf <2>Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.2005.pdf <3>向量在游戏中的应用.pdf <4>3D-Math-Primer for graphics and game development.pdf 这我所找到相关游戏开发过程,可能遇到的3d游戏方面数学上的资料!-< 1> Study of
math_3D_lib
- as3 3d数学库包含away3D,sandy3D等的数学库-as3 3D Math
graph_math
- It is my math library for 3d graphics
3D-Math-Primer-for-Graphics-and-Game-Development-
- This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D math is related to computational geometry, which deals with solving geometric problems algorithmically. 3D math and computational geometry have applica
3D-Math
- 三维数学基础,必看书籍.透切讲解. 图形学必看书籍-aaa
3Dgame_computergraphics
- 3D游戏与计算机图形学中的数学方法,该书介绍了3维空间下的向量、矩阵、四元数、边界盒、球、平面、射线等内容,并附带相关实现代码。-one book about 3D and computer graphics,you can learn more about math method of this.
code
- 3D数学基础:图形与游戏开发的完整源码包括3D向量类、矩阵类、包围盒类等-3D math: the complete graphics and game development, including 3D vector source categories, matrices, bounding box class, etc.
3D_Math_Primer_for_Graphics_and_Game_Development.r
- 3D数学基础:图形与游戏开发,已加书签,附带源码-3D Math Primer for Graphics and Game Development chinese edition(bookmarked) with source code
Beginning-DirectX-10-Game-Programming
- Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX® 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Writt
3d-math
- 3D数学基础:图形与游戏开发(bookmarked),详细介绍了3d数学的基础知识-3D mathematical basis: Graphics and Game Development (bookmarked), details the basics of 3d math
3D-Math-Primer
- 3D Math Primer for Graphics and Game Development
3D.Math.Primer.for.Graphics
- 游戏编程资料3D.Math.Primer.for.Graphics.and.Game.Development-Game programming information 3D.Math.Primer.for.Graphics.and.Game.Development
code
- 3D数学基础:图形与游戏开发 配套源码 《3D数学基础:图形与游戏开发》专业培训机构指定教学参考书,多家游戏开发企业共同推荐,游戏业界权威,探索游戏开发背后的核心秘密。《3D数学基础:图形与游戏开发》主要介绍了基本的3D数学概念,这对电脑游戏开发人员和编程人员来说尤为重要。作者详尽地讨论了数学理论,并在必要时提供几何说明,帮助读者形成直观的3D感。书中还提供了将理论应用于实践的C++类,并且在每章结尾处提供练习。《3D数学基础:图形与游戏开发》介绍了基础概念,如向量、坐标空间、矩阵、变换、欧
3D游戏与计算机图形学中的数学方法
- 经典的有关3D数学的书籍,多看有益!!!!!!!!!(Something about 3D math)