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用socket编程实现客户端和服务器的编程,采用线程实现实时通信,Socket programming with client and server programming, using threads to achieve real-time communication
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做多客户端与服务器端的双向通信,采用QLocalSocket/QLocalServer实现起来简单,但通信效率太低,客户端发数据,服务器端的readyRead信号延时约100ms(看QT源码,发现里面用的是100ms定时器来检测信号),后来自己照着QLocalSocket的思路封装了windows的命名管道,采用多线程来接收数据,在本机上测试通过,通信效率有明显改善。,To do more client and server-side two-way communication, using Q
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linux下简单QQ程序,用socket通信实现,通过建立两个线程实现数据的发送与接收,包括服务端和客户端程序-QQ linux in the simple procedure, using socket communication to achieve, through the creation of two threads to send and receive data, including server and client
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