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电子书 Ai Techniques For Game Programming
包括各个章节的源代码都在里面,非常经典的一本书,强烈推荐!
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AI.Techniques.for.Game.Programming一书的源程序-AI.Techniques.for.Game.Programming book source
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[英文游戏编程图书全集].real-time.rendering.tricks.and.techniques.in.directx.rar -[English game programming book The Collected Works]. Real-time.rendering.tricks.and.techniques.in.directx.rar
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是一个贪食蛇的游戏,用windows里的绘图函数编写,不是mfc开发的,是windows开发,里面有一些基本的游戏编程技术,所以值得一下
-snake is a game, using windows in the preparation of graphics functions, not mfc development is the development of windows, there are some basic game programming techniques, it i
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xna C#游戏编程技术,原先发过几个,今天继续发送,我有大量的例子,以后会定期发送,希望对大家有帮助-xna C# game programming techniques, originally issued in a few, today continued to send, I have a lot of examples of the future will be regularly sent, hope to help everyone
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xna C#游戏编程技术,原先发过几个,今天继续发送,我有大量的例子,以后会定期发送,希望对大家有帮助-xna C# game programming techniques, originally issued in a few, today continued to send, I have a lot of examples of the future will be regularly sent, hope to help everyone
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This book is an introduction to programming interactive 3D computer
graphics using DirectX 9.0, with an emphasis on game development. It
teaches you the fundamentals of Direct3D, after which you will be able
to go on to learn and apply more adv
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Core Techniques and Algorithms in Game Programming ebook.
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AI Techniques for Game Programming
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A source code from CD that was attached to a J2ME Game Programming by J. Wells. It contains a lot of interesting examples how to write a commercially successful game. Comment s within the source files will help to understand the programs and learn ne
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AI Techniques for game programming 一书的全部源代码。-in this book has been obtained by Premier Press from sources believed to be
reliable. However, because of the possibility of human or mechanical error by our sources, Premier
Press, or others, the Publ
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开发计算机游戏充满了挑战性,需要开发人员具备大量的技能,富有奉献和创新精神。本书向读者介绍了如何将自身的技能与一些基本的C++编程技能结合起来,开发出自己的游戏。本书涵盖了游戏开发过程和方方面面,书中以一个名为Straned的第一人称射击游戏开发过程为主题展开介绍,首先介绍了DirectX 和Direct3D图形学,然后逐章介绍了游戏引擎和完整游戏的开发过程。主要内容涉及到基本的图形学技术、最基本的数学知识、碰撞检测和响应、声音回放、场景管理、动画以及模型/角色的加载和绘制。
一旦读者开
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Direct3D游戏编程入门教程
本书基于DirectX 9.0,是介绍Direct3D技术的入门教程,详细介绍了Direct3D的背景、基本知识以及3D程序设计的相关概念与技术。全书由浅入深,分为四个部分,第一部分介绍Direct3D的发展历史和基本知识,对3D程序设计中的术语、概念进行了深入讲解;第二部分着重讨论纹理映射技术,包括多重纹理等;第三部分通过多个示例来探讨高级shader编程,并对.MD3文件格式做了详细分析;第四部分是附录,对本书中用到的概念和技术知识背景进行了简单补充。
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《游戏编程中的人工智能技术》(AI Techniques for Game Programming)的源代码-" Game Programming in Artificial Intelligence" (AI Techniques for Game Programming) source code
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Book of IA with c++ Game programming with c-Book of IA with c++ Game programming with c++
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AI游戏引擎程序设计、 AI游戏引擎程序设计-AI Techniques for Game Programming、AI Techniques for Game Programming、AI Techniques for Game Programming
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AI Techniques for Game Programming一书的附书源代码,中文名叫游戏编程中的人工智能技术,其中包括遗传算法,神经网络的内容-AI Techniques for Game Programming book source code attached to the book, the Chinese name of the game programming artificial intelligence techniques, including genetic algo
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AI Techniques for Game Programming,一部讲述人工智能的书籍,同时讲解了怎样编写游戏程序。-AI Techniques for Game Programming, a book about artificial intelligence, and explained how to write the Game program.
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[源代码].[游戏编程中的人工智能技术](AI.Techniques.for.Game.Programming)-[Source]. [Game AI programming techniques] (AI.Techniques.for.Game.Programming)
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Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty
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