搜索资源列表
DepthOfField-HLSL
- ati的深度范围例子用高级渲染语言hlsl写的 用的是direct3d api-ati example of the depth range with advanced rendering Shader Model 2.0 language written using the Direct3D api
SimpleHLSLShaderTutorial
- simple HLSL Shader Tutorial.
Direct3D ShaderX Vertex and Pixel Shader Tips and Tricks_Wolfgang.F
- Wolfgang.F的着色器语言HLSL经典外文教程《Direct3D ShaderX Vertex and Pixel Shader Tips and Tricks》,附PDF教程和第一章部分源码(由于上传大小限制)
HLSL2zhangwenlihunhe
- HLSL语言实现2张纹理混合和镜面反射,shader语言-HLSL language two texture blending, and specular reflection, shader language
shader
- Shader 很详细的shader入门讲解 hlsl讲解 d3d进阶教程-Shader in great detail to explain hlsl explain shader entry d3d Advanced Tutorial
HLSLSelfShadowing
- HLSL语言实现shadow阴影效果的例子,shader语言-HLSL language examples of shadow shadows, shader language
MFCInit_pixelshader
- DirectX 实现的基于HLSL的演示程序. 用vetex shader渲染一个立方体, 在MFC下支持鼠标,键盘操作.-DirectX achieve HLSL-based demo program. Vetex shader by rendering a cube, in the MFC to support mouse and keyboard operation.
HLSLtexiao
- HLSL语言是实现可编程管线着色程序的编程语言。HLSL语言具备高级语言所应有的特性,如变量、函数、结构化等。同时,HLSL语言的工作原理也和C++这样的高级语言一样,是将代码编译为“机器代码”之后再运行的。-Language is the HLSL shader pipeline programmable programming language. HLSL language with high-level language should have features such as varia
vs1
- 利用HLSL语言写的一个顶点着色器来实现渐变动画效果,HLSL入门者适用!-The use of HLSL language written in a vertex shader to achieve the fade animation effects, HLSL for beginners!
fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple
HLSLWavingGrassEffect
- 25/05/2005 : Demo ported to DirectX April SDK 2004 // - Batch Grass Vertex // - Use HLSL Vertex Shader to move grass // // - Grass texture used is a modified version of the ATI Grass Demo -25/05/2005 : Demo ported to DirectX April SDK 2004
Tween(HLSL)
- 本代码是基于DirectX可编程流水线,用HLSL语言编写的效果文件实现shader的。程序中模仿了海豚运动,比较逼真。-This code is based on DirectX programmable pipeline, written with HLSL shader effect files to achieve the. Procedures copy the dolphin campaign more realistic.
HLSL-basic-tutorial
- hlsl 教程,简单的介绍了shader的编写方法和使用方法-hlsl tutorial, a brief compilation of the shader and use of
Sky_shader
- Vitools开发的天空效果,使用HLSL Shader编程-Vitools effect of the development of the sky, using HLSL Shader Programming
09.Edge
- 一个d3d shader 的实现 使用 HLSL语言。 使用 DirectX sdk 9.0 ,能熟悉 可编程管线的过程,熟悉 VS和ps -The implementation uses a d3d shader HLSL language. Using the DirectX sdk 9.0, can be familiar with the programmable pipeline process, familiar with the VS and ps
05.skinning
- 一个 shader 的应用 使用 纹理来 给模型 上皮肤。 使用 HLSL着色语言 ,熟悉PS和 VS.-The application of a shader to a model using the texture of skin. Using the HLSL shading language, familiar with the PS and VS.
Intr-to-3DGame-Program-DirectX9.0c-
- 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game
hlsl-learner
- HLSL初级教程的源代码,对学习着色器语言HLSL有帮助-HLSL primary tutorial source code, for learning HLSL helpful Shader Language
HLSL
- 网络游戏开发应用 hlsl shader 应用-hlsh shader
DirectX-3D-HLSL-shader-part-bookcode
- 《DirectX 3D HLSL高级实例精讲》 书籍阴影部分 DX9.0c 学习参考- DirectX 3D HLSL advanced examples Jingjiang bookcode of the shader part.Used DX9.0c,for learning and reference.