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jiegousheji_6
- 加强肋 理想的设计 为了克服壁厚大可能引起的问题,使用是一种可减少壁厚并能增加刚性的有效方法。 一般来说,部件的刚性可用以下方法增强 增加壁厚; 增大弹性模量(如加大增强纤维的含量); 设计中考虑。 如果设计用的材料不能满足所需刚性,则应选择具有更大弹性模量的材料。简单的方法是增加塑料中增强纤维的含量。但是,在特定壁厚下,这种方法仅能使刚性呈线性增长。更有效的方法是使用经过优化设计的。由于惯性力矩增大,部件的刚性便会增大。
findPath
- win下的A* 假设有人想从A点移动到一墙之隔的B点,如下图,绿色的是起点A,红色是终点B,蓝色方块是中间的墙。-A* win under the assumption that someone wants to move from point A to point B separated by a wall, the following chart, green is the starting point A, the red is the end point B, the blue bo
motor2
- The motion control is very simple. Adding an incremental position to the position set point on a periodic basis essentially sets the velocity. In the following code I broke out the "AddToPosition" so that Dilbert s wall following and line following c
Maze
- 迷宫有一个入口,一个出口。一个人从入口走进迷宫,目标是找到出口。阴影部分和迷宫的外框为墙,每一步走一格,每格有四个可走的方向,探索顺序为:南、东、北、西。 -The maze has one entrance, one exit. A person from entry into the maze, the goal is to find the exit. Shaded and the maze of the frame for the wall, walk every step of a g
laoshuzoumigong
- 多个测例。输入的第一行是一个整数n,表示测例的个数。接下来是n个测例,每个测例占21行,第一行四个整数x1,y1,x2,y2是起止点的位置(坐标从零开始),(x1,y1)是起点,(x2,y2)是终点。下面20行每行20个字符,’.’表示空格;’X’表示墙。-Multiple test cases. The first line of input is an integer n represents the number of test cases. Next is n test cases, e
src
- C编的控制台小游戏源码:暗影迷宫文件内容:导入的文件内容必须是以0和1构成的矩阵图(0代表墙,1代表通道),不能有其他数字,且矩阵元素间以空格分隔。请参考以下导入文件的格式进行编辑。-C series console game source: the Shadow Labyrinth file content: the content of the imported file must be based on 0 and 1 matrix (0 for wall, on behalf of th
migong
- 设计一个OpenGL程序,创建一个三维迷宫,支持替身通过一定交互手段在迷宫中漫游,基本功能包括: 迷宫应当至少包含10 * 10 个Cell,不能过于简单,下图给出一种示例。 读取给定的替身模型,加载到场景中。 键盘方向键控制替身转向与漫游。 有碰撞检测,替身不应当穿墙。 支持切换第一视角和第三视角进行观察。 迷宫场景中的墙、地面等应贴上纹理。 扩展功能:
first-phase
- The aim of this paper is to describe a novel and completely automated technique for carotid artery (CA) recognition, far (distal) wall segmentation, and intima–media thickness (IMT) measurement, which is a strong clinical tool for risk assessme
snake3
- 该代码是实现聪明的贪食蛇的功能,规则如下,贪食蛇第一次碰墙后会自动向右转,第二次碰墙后会自动向左转,第三次碰墙后会反方向而行等。-The code is to achieve smart Snake features, the following rules, Snake will automatically turn to the right for the first time after touching the wall, it will automatically turn to th
tanchishe
- 要求完成以下功能: (1) 蛇的移动,改变方向 (2) 食物的随机放置 (3) 蛇吃到食物变长 蛇撞到墙壁以及自己时,游戏失败 -Accomplish the following functions: Mobile (1) snake, change direction (2) random placement of food (3) The longer the snake to eat food Snake hit the wall, and its ow
zhufu2008
- 新年祝福墙,修改版,模块共有8个 因为只是修改版,下面的音乐播放器,是本人随便挂上去的,你可以自己添加喜欢的音乐上去, 后台登陆:admin.asp 账号和密码都是:admin-New Year blessing wall, a modified version of a total of eight modules Because it is only a modified version of the following music player, it is I jus
easourfd
- that arises the surface coil array. This entropy-based method does not require classification and robustly addresses some problems that are more severe than those found in brain imaging, including noise, steep bias field, sensitivity of arter
my_snake
- 利用LabVIEW编写一个贪吃蛇程序,实现功能如下:1.设置难易程度及相关的得分 2.小蛇在碰壁和撞尾的时候会死亡,即弹出对话框游戏结束 3.设置时间文本,可显示玩的时间长短 4.利用键盘的上下左右箭头控制小蛇的行动。(Using LabVIEW to write a snake program, to achieve the following functions: 1. set the level of difficulty and the score of 2. wil