搜索资源列表
Bresenham
- 使用Bresenham算法画圆,VC实现-Drawcircle use Bresenham algorithm, VC implementation
selfdesign_bresenham
- 自己实现的算法,在vc++环境下运行的源码,算法为bresenham.-To achieve my own algorithms, in vc++ environment to run the source code, algorithm bresenham.
vc
- MFC编程Bresenham算法源代码,MFC编程Bresenham算法源代码。-MFC programming Bresenham algorithm source code, MFC programming Bresenham algorithm source code.
Graph_Technology_Example
- 图形学基本图元示例程序,VC开发,包括Bresenham算法、二维裁剪、填充等基本功能的实现-Graphics Primitive sample programs, VC development, including the Bresenham algorithm, two-dimensional cutting, filling
DrawLine
- 计算机VC画图源码 画直线(DDL算法 Bresenham算法)-Draw a line drawing VC source computer (DDL algorithm Bresenham algorithm)
bresenhamcircle
- VC++6.0写的MFC图像程序,bresenham画圆。-MFC image VC++6.0 write the program, bresenham circle.
test
- vc下用MFC绘制直线 DDA算法、Bresenham算法、重点划线法-vc draw a straight line DDA algorithm, Bresenham algorithm, the key line method with MFC
homework2
- 图形学画直线方法,基于VC的直线光栅扫描转换算法实现。分别实现数值微分算法和Bresenham算法。-Graphics drawing a straight line method, based on VC convert raster scan line algorithm. Respectively, to achieve numerical differentiation algorithm and Bresenham algorithm.
Bresenham
- VC++实现的bresenham算法画线,可以实时存储线条经过的点,可以参考《计算机图形学》-VC++ bresenham line drawing algorithm implemented in real time storage lines through a point, you can refer to "Computer Graphics"
Oval-midpoint-Bresenham-algorithm
- 椭圆中点Bresenham算法,基于mfc,运行平台VC 6.0能够完美运行-Oval midpoint Bresenham algorithm, based on mfc, VC 6.0 operating platform run perfectly
angel_11
- 这是根据Bresenham算法做的画直线程序,用vc实现更加接近实际情况-This is done under the Bresenham algorithm paintings linear process, with vc achieve a more closer to reality
Qt_Opengl
- 基本图元绘制、计算机图形学上机实验报告、1,熟悉图形软件开发工具:VC++, OpenGL等; 2,设计、实现线段的DDA、Bresenham算法 3,设计、实现中点圆、中点椭圆生成算法; 4,设计、实现填充图元生成算法;-The basic primitive computer graphics, computer lab report 1, familiar with the graphics software development tools: vc++, OpenGL, e
DDA_centerbresenham
- 可以实现DDA算法和中点bresenham算法,画线,使用vc++6.0实现,-DDA algorithm can be achieved and the middle point bresenham algorithm, drawing lines, using vc++ 6.0 implementation,
tuxing
- 根据Bresenham算法,实现了对直线和圆的反走样,提高了画图的精度。(According to the Bresenham algorithm, anti-aliasing of lines and circles is realized, and the precision of drawing is improved.)
计算机图形学
- 在vc++6.0环境下,基于OPENGL实现图形学设计内容。包括实现五边形到五角星的动态变换;利用DDA、中点画线法、Bresenham算法画直线;利用中点画圆法、Bresenham算法画圆;利用栅栏填充、扫描线填充实现多边形内部颜色填充;以及实现二维图形、三维图形的平移、放大、缩小、对称、旋转、错切等基本图形变换。(In vc++6.0 environment, we design content based on OPENGL. It includes the dynamic transfo