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tictactoe
- 图像看图处理 qt 初学者的好例子 可以很快上手 欢迎使用 多谢留言指点
tictactoe
- This is a tic tac toe game written in VC++. I found this example good for leaning GDI.
TicTacToe
- my little small funny TicTacToe game
ticTacToe
- 四码子,西北人的游戏。连三胜。这种棋类游戏没有五子棋那么难。特别适合开发小孩子的智力。
2_2
- TICTACTOE游戏(三子连珠)的源程序以及关键源代码注解
TicTacToe
- 本程序是一个小游戏,称为TicTacToe,和中文里面的五子棋一样。适合2个玩家一起玩,轮流输入自己的棋的坐标,最后谁先把自己的五个棋子连成一条线谁就是赢家。-This procedure is a small game called TicTacToe, and Chinese Gobang like inside. Suitable for two players to play together, take turns entering their game of coordinates,
vb_3ralla
- Game Tictactoe code visual basic
TICTACTOE1
- le fameux jeux TICTACTOE
tictactoe
- 这是关于c++一个三联棋的游戏程序,可以通过这个类实现人与人的对战。-This is about triple c++ a chess game program, you can achieve through this class people of Battle.
tictactoe
- tictactoe in pascal code
tictactoe
- tictactoe with MiniMax algorithm
TicTacToe-Release-Version
- TicTacToe 5x5x4 Includes AI
TicTacToe
- TicTacToe MiniMax Theorem In C-TicTacToe MiniMax Theorem In C++
tictactoe
- I made this program for class. It was a small tictactoe program that allowed for errors.
TICTACTOE-Game
- TICTACTOE游戏,棋盘为3×3,3个棋子连起来即为赢-TICTACTOE games, board 3×3,3 a pawn to link shall win
tictactoe
- 2.2.1 程序功能简介 该程序是TICTACTOE游戏,棋盘为3*3,3个棋子连起来即为赢。输入参数时,若输入的数字超出边界在已有棋子的地方再输入,则提示出错,要求重新输入。 2.2.2程序设计要求 (1) 将程序改写成类; (2) 将棋盘扩充成4*4; (3) 统计输赢结果并打印输出; (4) 选做:使游戏更生动(输赢条件相同)。 2.2.3课程设计说明 (1) 棋盘可用数组来定义,如Board[4][4]={0,0,0,0,0,0,0,0,0,0,0,0,
WPF---tictactoe
- tic tac toc game. C# code of TicTactoe game -tic tac toc game. C# code of TicTactoe game .........................................
TicTacToe
- 基于python3,实现 TicTacToe 的人人、人机对战 在人先手的情况下,电脑也不会输(Based on python3, TicTacToe, Man vs Man, Man vs Machine Even man take first step, the computer will not lose)
TicTacToe
- TicTacToe is the good game asm and you can download it from this site and compile or emulate it then run it to play it :D have fun.
TicTacToe
- 实验目的:熟悉类的创建和使用 二. 实验任务: 1. 按照下面的要求实现 TicTacToe 类,并进行测试,提交工程代码 (TicTacToe.h,TicTacToe.cpp,main.cpp) 2. 按照实验报告模板撰写并提交实验报告(实验内容、结果、遇到 并解决的问题)(The purpose of the experiment: the creation and use of familiar classes Two. Experimental tasks: 1.,