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球的光照模型算法,绘制球体,给球体施加环境光、漫反射光和镜面反射光-Global illumination model algorithm, drawn ball to ball to impose environmental light, diffuse light and specular reflection of light
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lucille is a open source parallel global illumination renderer.
Note that lucille is currently in early develop, so I do NOT recommand you to use the binary release as a usual RenderMan renderer. The binary release is currently for the demonstra
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直接光照的全局光照模拟Global illumination simulation of direct sunlight-Global illumination simulation of direct sunlight
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This program displays a simple looking scene (actually containing approximately 25,000 vertices) which can be lit in 3 different ways. As well as standard OpenGL lighting, the scene can be lit by two techniques which make use of spherical harmonics.
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全局亮度与局部对比度自适应增强算法,一种简单有效的低照度图像处理算法。得到的增强图像色彩保持性好,算法简单快速。-Global and local contrast adaptive brightness enhancement algorithm, a simple and effective illumination image processing algorithms. The resulting color-enhanced image to maintain good algorit
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