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MFC单文档下地球三维显示
- 使用openGL库文件,在VC6.0下编程,通过纹理映射实现地球在MFC单文档下三维显示。
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- OPENGL纹理映射的应用,对长方体6面进行映射,并旋转,包中包含源代码-OPENGL application of texture mapping, to map surface of the cuboid 6, and rotate, the package contains the source code
TextureMapping
- 3D模型的简单纹理映射算法,结合效果展现,需要OpenGL支持-3D model of a simple texture mapping algorithm, combined with the effect of showing the need for OpenGL support
Lesson23
- 球面映射 使用OpenGL和visual c++实现-Mapping
contour_template
- 等值线生成和颜色映射,根据已有数据生成带颜色显示的等值线,基于OPENGL绘制-Contour generation and color mapping
TCChapter1h
- 三维纹理映射,opengl+ Visuaal C++6.0.很适合初学入门者学习。 -3D texture mapping, opengl+ Visuaal C++6.0. Learning very suitable for beginners beginners.
opengl光源和纹理映射 zip
- opengl作业 光源和纹理映射源码
Realization-of-PNG-Texture
- 基于OpenGL的PNG纹理映射的实现,使用CxImage类作为图片数据调用的类,并将png作为opengl的纹理。-The PNG achieve OpenGL-based texture mapping using CxImage class as a class picture data calls, and png as opengl texture.
OpenGL-texture
- opengl通过设置纹理,映射到茶壶表面,实现两张纹理的叠合效果,现纹理和光照效果的混合,自己用代码产生一张纹理等-By setting opengl texture mapped onto the surface of the teapot to achieve the effect of two overlapping textures, mixing textures and lighting effects now, with their own code to produce a te
20151024_124310377
- 易语言OpenGL教程第48课轨迹球源码例程程序结合易语言OpenGL支持库,调用API函数实现轨迹球效果。 点评:易语言OpenGL教程总共48课,现缺少22课凹凸映射,35课播放AVI,38课资源文件,45课顶点缓存,46课全屏反走样,47课CG顶点脚本等。后期有可能会补上,敬请期待。 -Easy language OpenGL tutorial forty-eighth lesson track ball source routine procedures combined
The-cube-texture-mapping-algorithm
- 运用OpenGL,生成一个正方体的纹理映射,映射的图形为棋盘形式,并且包含有动画功能-Use OpenGL, generate a cube texture mapping, mapping form a checkerboard pattern, and contains animated feature
cubetexshader
- 计算机图形学编程源码,实现纹理映射功能,可配合OPENGL编程基础(第三版)一书使用-Computer graphics programming source code, implementation texture mapping function, in line with the basic OPENGL Programming (Third Edition) to use one book
Background-Panimation
- 基于MFC的OpenGL图形系统,背景和动画设计包括:模型文件读取、模型生成、颜色设置、纹理映射、几何变换等基本功能-MFC-based OpenGL graphics system, background and animation design includes: model file read, model generation, set the color, texture mapping, and other basic geometric transformation functio