搜索资源列表
Box2D
- 二维的刚体碰撞,的计算和模拟。很好用的。-Two-dimensional rigid body collisions, calculation and simulation. Good use.
SWIFT++_1.2
- 经典的SWIFT++碰撞检测源代码。使用于刚体间的碰撞检测。-Classic SWIFT++ Collision detection source code. Used in collision detection between rigid body.
rigid_Animation
- 一个用DirectX9写的刚性体动画,望大家参考。-Using DirectX9 written a rigid body animation, hope your reference.
RigidbodySimulationDemo
- 这是一个用D3D开发的刚体演示Demo及源码,在Demo中图形渲染的比较简单,侧重点在虚拟场景仿真的实现。-This is a development of a rigid body with D3D Demo Demo and source code, in the Graphics Rendering Demo at the relatively simple, the focus in a virtual scene simulation implementation.
ISB03jhy
- The studies of human body motion have been motivated by a large number of application domains: visual surveillance,clinical analysis, computer animation, athletic performance analysis, robotics, and biometrics. Moreover, human motion analysis has m
99273883ode-0.5
- ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with frict
InertiaEngine-0.1.1-bin
- InertiaEngine 是一个使用C++编写的2D 刚体物理特性仿真器,可跨平台使用,还包含多边形碰撞检测算法,支持碰撞反应,静态摩擦,动态摩擦。-InertiaEngine is a 2D rigid body physic engine written in C++ and is not OS dependent. It is designed to be very user friendly. It contains also a 2D convex polygon collision
ode-0.11
- ODE是工业级的仿真刚体动力的函数库,如地面车辆等,内建碰撞检测。-A free, industrial quality library for simulating articulated rigid body dynamics- for example ground vehicles, legged creatures, and moving objects in VR environments. It s fast, flexible & robust. Built-in collisio
shiftedlin
- The purpose of this program is to be a practical and didactic introduction on how to perform shifted-linear interpolation. It is a self-contained application that will apply a rigid-body transformation to an image (rotation and translation). The sour
PHYX
- 刚体力学的资料。有想自己写简单物理引擎的可以参考下。-Rigid body mechanics of data. Want to write a simple physics engine that can refer to the next.
contact-analysis-
- ansys的接触分析:刚性-刚性接触,刚性-柔性接触分析。计算外套的离心应力-contact analysis : rigid body and flexible body
dynamicmesh
- 介绍了运动刚体的的源代码,便于建模后的运行操作!-Describes the rigid body movement of the source code to ease the modeling run after the operation!
123
- 这是一篇关于刚体动力学的文章,对于研究刚体运动的朋友起到入门作用,希望你喜欢!-This is an article on the rigid body dynamics, and friends of the rigid body motion to play a role in entry, hope you like it!
ImorphingLibm
- 图像变形,实现图像的刚体变换,不同于仿仿射变换和透射变换,不改变物体的刚体属性。 -Image morphing, image rigid transformation, different from the imitation of the affine transformation and transmission transformation does not change the rigid body properties of the objects.
USE-of-ODE-
- ode物理引擎可以了解物体的刚性运动和碰撞,是一款开源的源码-Ode physics engine can understand the rigid body motion and collision, is an open source code
Grab-Rigid
- abaqus多体分析实例入门的一个例子,帮助入门的东西-abaqus many-body analysis the instance entry of an example to help entry-something
udf-and-model
- 一个用于控制刚体转动的宏,主要用到define_mesh_motion。-One macro which is used to control the rigid body rotation , mainly used define_mesh_motion.
Box2D-open-source-version
- 一个物理引擎Box,模拟刚体,在C++环境下编译。-A physics engine Box, simulation of rigid body, in the C++ compiler environment.
mcubes
- rigid body dynamics simulator
test
- 物理运算引擎是一个可伸缩的多平台游戏物理解决方案支持范围广泛的设备,从智能手机到高端多核cpu。而物理运算引擎SDK设计主要是为游戏开发者,也被研究人员,教育工作者,和模拟应用程序的开发人员需要实时性能和健壮的行为。特性包括离散和连续碰撞检测、形状和raycasting清洁工,解决刚体动力学、流体、和粒子,以及车辆和角色控制器。-PhysX is a scalable multi-platform game physics solution supporting a wide range of