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Nhuanghoujianzhi
- N皇后剪枝算法 关键字 回溯,剪枝 ,上界,下界,分支限界-N Queen pruning algorithm for keyword back, pruning, upper bound, lower bound, branch and bound
Alpha_Beta
- 人工智能算法中的alphabeta剪枝算法,使用c++编程-Artificial intelligence algorithm alphabeta pruning algorithm, the use of c++ programming
57578885Horse
- 实现了跳马的回溯算法,做了一定程度的优化,在一定范围内实现了剪枝操作,速度较快。但当棋盘较大时速度会下降得很快。-Backtracking algorithm to achieve the vault, do a degree of optimization, in a certain range to achieve the pruning operation, faster. But when the board is large rate will drop rapidly.
WudaoChess
- 用神经网络,α-β剪枝以及进化算法实现五道棋程序的智能。Java编写,没有添加界面部分,仅仅是控制台上的程序。-Neural network, α-β pruning and evolutionary algorithms five Dao intelligent program. Written in Java, do not add the interface part, merely procedural console.
SIZIQI-FRENCH-VER
- 法语版四子棋,7*6格式,上下或者对角线有四个棋子相连即为胜利。分为双人对战,人机对战,机机对战三种模式,使用剪枝算法。-60/5000 French version of the four-board, 7* 6 format, up and down or diagonal four pieces connected to the victory. Divided into two pairs of war, man-machine war, machine battle three m