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XNA-light-shaders
- diffuse + specular lighting shader for xna4
Chapter06
- direct游戏编程之光照材质内容,光照,环境光,漫反射光,镜面反射光,自发光,材质贴图的使用-light material content of the direct game programming, light, ambient, diffuse, specular reflection of light, self-luminous, the use of textures
PongMania
- 一个经典的PONG游戏 FEATURES === === == - fog effects - colored lighting w/ specular highlighting - reflections - sound effects - keyboard interactivity-A classic PONG game FEATURES === === === ==- fog effects- colored lighting w/specular hi
Reflection_Mir
- 镜面反射ClipMir实例------Microsoft Visual Studio 8(即VS2005)Win32SDK 程序-Specular reflection ClipMir instance------ Microsoft Visual Studio 8 (ie VS2005) Win32SDK procedures
sport
- 1、将单文档分为上下两个窗口,上面的窗口显示小球以及障碍物的运动,下面的窗口记录小球及障碍物的运动位置。 2、将对话框浮动的停靠在单文档的左侧,小球及障碍物的个数、颜色由对话框中的控件控制。 3、要求小球和障碍物都任意运动,当小球遇到障碍物或者窗口边界时都会产生一个类似与镜面反射的反弹。-1, a single document is divided into upper and lower windows, the window above shows the movement o
Chickens-Shader-Bundle
- - Parallax Specular Mapping with approximate self shadows. - Cook-Torrance Bumped Specular lighting (with reflective, parallax and self shadowed parallax versions). - Self Shadowed relief Mapping. - Different faked subsurface scattering multila