搜索资源列表
WatershedMethod
- 分水岭图像分割算法,针对灰度图像,将H划分为0-255层进行淹没.然后输出分割后的图形层-watershed image segmentation algorithm, against gray image, will be divided into H 0 -255 layer drowned. then segmented output graphics layer
Floodfill
- 基于四方向及八方向种子扩散算法(C++)实现洪水淹没模拟,并提供完整的C#+ArcEngine9.2的可视化示例代码及影像、DEM数据-The visual example code and images based on the four-way and eight directions the seed dispersal algorithm (C++) achieve inundation simulation and provide a complete C#+ArcEngine9.2,
3D-Reservoir
- 水库淹没三维模型,基于ArcGIS Engine开发-Three-dimensional model of reservoir inundation, based on ArcGIS Engine Development
GIStechnologybasedonFloodAnalysisSystem
- 基于GIS技术的洪水淹没计算分析系统,提供了很好的思路-GIS technology, based on Flood Analysis System, provides a very good idea
Flood3D
- 基于种子填充算法的洪水淹没三维显示的程序-Seed filling algorithm based on three-dimensional display of the flood program
my_hough
- 在高斯白噪声淹没的二维图像中,利用hough变换实现直线的检测。-In Gauss white noise in two-dimensional images, using Hough transform linear detection.
分水岭_算法
- 分水岭的计算过程是一个迭代标注过程。分水岭比较经典的计算方法是L. Vincent提出的。在该算法中,分水岭计算分两个步骤,一个是排序过程,一个是淹没过程。首先对每个像素的灰度级进行从低到高排序,然后在从低到高实现淹没过程中,对每一个局部极小值在h阶高度的影响域采用先进先出(FIFO)结构进行判断及标注。(The watershed computation process is an iterative annotation procedure. Watershed comparison, th