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SDL-1.2.9
- This the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. -This the Simple DirectMedia Layer. a general API that pr
HW_FinalProject
- 這是一個OpenGL程式,而使用DirectInput來做鍵盤、滑鼠以及joystick手把的控制
SolarSystem
- Solar System of OpenGL with vs2005 the system uses wire frame and simple joystick of glut
joystickIn
- 用directinput对操纵杆事件进行处理-With directinput right joystick event processing
1
- SDL(Simple DirectMedia Layer)是什么呢?根据他的表面意思,翻译过来就是简单的指导媒体层SDL是一个跨平台的多媒体函数库,被用来设计成在低层访问音频,键盘,鼠标,游戏杆,基于OPENGL(一个3D图象开发函数库)的3D 硬件,和2D图象帧缓冲区。它被广泛的用于基于MPEG的媒体播放软件,模拟器,和许多著名的游戏。最著名的游戏是赢得LIUNX组游戏开发大奖的 文明:权利的召唤(Civilization: Call To Power)。-SDL (Simple Direc
PIC_joystickDemo
- Simple pic connected to a joystick
glfw-2.7
- GLFW is a free, Open Source, multi-platform library for creating OpenGL contexts and managing input, including keyboard, mouse, joystick and time. It is intended to be simple to integrate into existing applications and does not lay claim to the main
SDL-Introduction
- Simple DirectMedia Layer, 简称SDL,是一个自由的跨平台的多媒体开发包,主要通过OpenGL和2D视频帧缓冲(framebuffer)提供对音频、键盘、鼠标、游戏操纵杆 (joystick)和3D硬件的底层访问。它被广泛的应用于MPEG回放软件、模拟器和多个著名游戏中,如获得大奖的《文明:权倾天下》-Simple DirectMedia Layer, abbreviated SDL, is a free cross-platform multimedia develop
vega-USB-
- vega程序读取USB摇杆数据的设计实现 本程序的核心是用joyGetPos这个win api函数,为了能正常调用它,需要在程序始端添加“#include <mmsystem.h>”。-vega program design and implementation of this program to read USB joystick data core joyGetPos this win api functions in order to correctly call it,
olepro32
- joystick frm anywhere anything -joystick frm anywhere anything ...
atags_proc
- Atari joystick driver for Linux v2.13.6.
atags_proc
- Atari joystick driver for Linux v2.13.6.