搜索资源列表
bloddd_skeleton
- 本文提供一种将骨架动作矢量映射到人体骨架模型的一种方法,通过输入各个骨骼的当前方向,反馈给骨架模型,这样就实现了动画的效果。实验开发工具是VC6.0在OpenGL平台上开发完成。 -this paper will provide a skeleton moves vector mapping of the human skeleton model in a way, all through the importation of bone current direction, back to
学OpenGL编3D游戏_CAI
- 学OpenGL编3D游戏》是编程系列丛书之一。是以一个完整的3D游戏编写过程,进行程序设计的知识、技术教学。《学OpenGL编3D游戏》不同于传统的程序设计书籍,它重在游戏的实现方案。以一个完整的游戏为主线,用鱼骨方式讲解相关知识技术,力求可读性更好。-school OpenGL 3D games "is one of a series of books on programming. Based on a complete 3D game preparation, program d
evolver
- 这个是3DMAX的脚本软件。可以把FBX的骨骼控制体系转换成标准的3DMAX双足人物。需要在3DMAX 环境中运行。源程序文件名为:evolverBipedBinder.ms。 其余为帮助文件-Utility to help in the binding of FBX bone rigs to Biped characters.
skinAndskelet.zip
- 一个基于骨骼动画(bvh文件,obj文件)的三维人体运动 程序,c++ opgl,有演示程序 和源码。,Animation based on the bone (bvh file, obj file) of the three-dimensional human motion procedures, c++ opgl, have a demo program and source code.
ms3dImportExport_ver1_0.zip.zi
- milkshape的.ms3d文件和3ds max的文件之间的转换工具,另外还支持gmax,A utility for importing and exporting .ms3d files into 3ds Max and Gmax. This is used in conjunction with GrumpyOldMan s meshconverter to get models from .mesh files into 3ds Max (and Gmax) which preser
BoneAnim.zip
- 导入3D模型,绑定骨骼并制作成骨骼动画,比较逼真!,Import 3D models into binding bone and bone animation, realistic comparison of the!
Simulation-of-human-bone
- 人体三维骨胳运动仿真研究”的目的是利用三维仿真技术,利用骨胳模型进行编程和控制展示人体骨胳及运动,主要包括三维建模技术及实现,人体运动方式设计等-Three-dimensional simulation of human skeletal movement, "the aim is to use three-dimensional simulation technology, the use of skeletal models for programming and control of di
skeleton
- 从3Dsmax中用cal3d插件导出的骨骼模型文件,该文件可以在osg中用osgcal加载-Derived using cal3d 3Dsmax plug from the bone model file, the file can be loaded in the osg using osgcal
skeleton
- 完美的带界面的MATLAB程序,可以实现对图像二值化,以及进行一次二次骨骼化-Perfect interface with MATLAB program that can realize the image binarization, as well as a second bone of
Opengl3d_cai
- 《学OpenGL编3D游戏》是编程系列丛书之一。是以一个完整的3D游戏编写过程,进行程序设计的知识、技术教学。 《学OpenGL编3D游戏》不同于传统的程序设计书籍,它重在游戏的实现方案。以一个完整的游戏为主线,用鱼骨方式讲解相关知识技术,力求可读性更好。 《学OpenGL编3D游戏》的教学辅助系统CAI由四大块组成: A、程序要点说明 B、程序编制演示 C、程序运行效果 D、源程序- Learning OpenGL made 3D game
aa
- 人体三维骨骼运动仿真研究毕业设计(报告加源程序).-Human body three-dimensional simulation of bone graduation exercise design (add source report).
BoneAnimation
- 一个骨骼动画的示例程序,主要演示了基于骨骼的网格变形,使用前向运动学.-This is intended to demonstrate bone-based mesh deformation (Forward Kinematics).
body
- 骨骼图像增强,对应于冈萨雷斯数字图像处理教程上的五个步骤-Bone image enhancement, digital image processing corresponding to Gonzalez' s five-step Tutorial
DXbone
- DX骨骼技术详解,包含骨骼动画类的实现,顶点混合,权重,索引混合,多骨骼动画实现-DX bone technology, Xiang Jie, including skeletal animation class implementation, vertex blending, weight, index of hybrid, multi-skeletal animation to achieve
Matlabimage
- Matlab在医学图像处理中的应用Study on Image Processing of the Lung Cancer and Bone by Using MATLAB -Study on Image Processing of the Lung Cancer and Bone by Using MATLAB
Skeletal-animation
- 该程序用C++结合OpenGl实现了基本的骨骼运动效果-The program using C++ with OpenGl movement to achieve the basic effect of bone
Foot-bone
- 模拟了一个脚骨的3D造型,代码不长,分享给同学,一共参考学习-Simulates a foot bone 3D modeling, code is not long, share to the classmate, a total of reference learning
Basic-bone
- OpenGL:Tutorials:Basic Bones System 了解基本的骨骼动画系统,从维基百科上翻译过来的一篇文章,代码我自己整理了,并且运行成功。-A bone system- aka skeletal system- is a technique used to create skeletal animations. A skeletal animation consists of a skin mesh and an associated bone structure,
Basic-bone
- OpenGL:Tutorials:Basic Bones System 了解基本的骨骼动画系统,从维基百科上翻译过来的一篇文章,代码我自己整理了,并且运行成功。-A bone system- aka skeletal system- is a technique used to create skeletal animations. A skeletal animation consists of a skin mesh and an associated bone structure, so