搜索资源列表
DepthOfField-HLSL
- ati的深度范围例子用高级渲染语言hlsl写的 用的是direct3d api-ati example of the depth range with advanced rendering Shader Model 2.0 language written using the Direct3D api
SimpleHLSLShaderTutorial
- simple HLSL Shader Tutorial.
shader
- Shader 很详细的shader入门讲解 hlsl讲解 d3d进阶教程-Shader in great detail to explain hlsl explain shader entry d3d Advanced Tutorial
MFCInit_pixelshader
- DirectX 实现的基于HLSL的演示程序. 用vetex shader渲染一个立方体, 在MFC下支持鼠标,键盘操作.-DirectX achieve HLSL-based demo program. Vetex shader by rendering a cube, in the MFC to support mouse and keyboard operation.
HLSLtexiao
- HLSL语言是实现可编程管线着色程序的编程语言。HLSL语言具备高级语言所应有的特性,如变量、函数、结构化等。同时,HLSL语言的工作原理也和C++这样的高级语言一样,是将代码编译为“机器代码”之后再运行的。-Language is the HLSL shader pipeline programmable programming language. HLSL language with high-level language should have features such as varia
vs1
- 利用HLSL语言写的一个顶点着色器来实现渐变动画效果,HLSL入门者适用!-The use of HLSL language written in a vertex shader to achieve the fade animation effects, HLSL for beginners!
XNA_NormalMappingDemo
- 基于XNA的法线贴图算法(C#),其中的Shader采用HLSL语言-XNA based Normal map algorithm (C#), where Shader is coded by HLSL
HLSLWavingGrassEffect
- 25/05/2005 : Demo ported to DirectX April SDK 2004 // - Batch Grass Vertex // - Use HLSL Vertex Shader to move grass // // - Grass texture used is a modified version of the ATI Grass Demo -25/05/2005 : Demo ported to DirectX April SDK 2004
HLSL-basic-tutorial
- hlsl 教程,简单的介绍了shader的编写方法和使用方法-hlsl tutorial, a brief compilation of the shader and use of
effect
- 一个3D引擎用的几个特效源码,包含shader等。-A 3D engine source code with a few special effects, including shader and so on.
hlsl-Guide
- HLSL(High Level Shading Language)语法书,详细介绍了HLSL语法,DX图形管线以及顶点着色器及像素着色器的编写-HLSL (High Level Shading Language) grammar book details HLSL syntax the DX graphics pipeline and vertex shader and pixel shader writing
my_Water_Simulation
- 基于D3D高效水模拟实现代码,使用HLSL顶点shader技术-D3D and efficient water simulation code, using HLSL vertex shader technology
shaders
- Gpu编程语言,Cg,hlsl,很多shader-Gpu prgramer,Cg