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光线跟踪(ray tracing)算法程序的实现
- 光线跟踪(ray tracing)算法程序的实现,用vc++编写,功能特强
raycast.rar
- 基于opengl的光线跟踪程序。是一个学习光线跟踪的例子,Based on the ray tracing procedure opengl. Is an example of ray tracing study
Bellhop
- 计算水声传播的射线追踪法程序,可以计算不同地形下的传播情况-underwater acoustic propagation RAY tracing code...
gpuray-0.91
- Standford大学开发的GPU光线跟踪程序,实现了基于GPU的KDTree算法,需要Brook+编译运行-Standford University, the development of GPU ray-tracing program, enables GPU-based algorithms KDTree need to run the Brook+ compiler
RayTrace
- 光线跟踪算法的一个实例,演示光源照亮小球不同角度-Ray-tracing algorithm an example to demonstrate the light source to illuminate the ball a different angle
Raytracing
- 有关光线跟踪的实现,实现了反射,折射,阴影等几个较为简单的效果,附有实验报告-Ray Tracing on the realization of a reflection, refraction, shadows and other effects of a few relatively simple, with the experimental report
RayTraciny
- opengl实现光线跟踪算法,内容包括多光源效果,材料属性对光线跟踪的影响,动态光源。-opengl ray tracing algorithm implementation, including many lighting effects, material property on the effects of ray tracing, dynamic light source.
RayTrace
- 光线跟踪算法的实现。支持平面、三角、立方体、球、二次曲面等实体,进行发射、透射、镜面高光等处理。-Ray-tracing algorithm. Support plane, triangle, cube, ball, and other entities conicoid, launch, transmission, processing, such as specular.
RayTracing
- 采用层次包围盒、八叉树加速的光线跟踪算法-ray tracing using level boundary box and eight branch tree algorithm
guang
- 用 opengl 实现的光线跟踪的算法,内部有场景,可选择跟踪深度等-Opengl achieved using ray tracing algorithms, there are scenes such as the option to track the depth of
ray-tracing
- 光线跟踪,景物环境为四周镜面,魔方,圆锥,木球等-ray tracing
VModel-Samples
- opengl光线跟踪,很实用。 opengl光线跟踪,很实用。-opengl ray tracing, very practical. opengl ray tracing, very practical.
raytracingproject
- 一个光线追踪的项目,包括源代码和报告,数据。效果可以.-a ray tracing project,including the source code and report!
guangxiangenzong
- visual basic 光线跟踪实例 visual basic ray tracing example-visual basic ray tracing example visual basic ray tracing example
CUDARayTracing
- simple ray-tracing-simple ray-tracing
Racing-src
- raytracing光线跟踪源程序,简单的场景,示例程序-Ray tracing source code, a simple scenario, the sample
20100905tuxing
- 本书从图形学最基础的光栅扫描、区域填充、画直线和圆弧等算法讲起,详细介绍了线裁剪和面裁剪、凸区域裁剪和凹区域裁剪的异同,景物空间消隐算法和图像空间消隐算法的差别,具体讲述了二叉空间剖分(BSP)、八叉树等图形学中常用的数据结构。新版本增加了图形用户界面、椭圆、图像压缩和线条反走样算法等,还增加了Liang-Barsky裁剪算法和Nicholl-Lee-Nicholl裁剪算法。新版本大大扩充了可见面光线跟踪算法。在绘制这一章中新增了基于物理的光照明模型,透明效果,阴影生成,纹理映射,以及锥光束、平
SimpleTracer
- sample tracer with ordinary ray-tracing,which means it s easy to understand(especially in sampleTracer.cpp),but slow.I can t spell Chinese,sorry-sample tracer with ordinary ray-tracing,which means it s easy to understand(especially in sampleTracer.cp
MARK_Raytracing
- ray-tracing光线跟踪算法的实现。包括了光线求交、追踪,物体材质、色彩的设置,球面和墙面的镜面反射效果。场景包括地板,三个镜面反射的球体,一个漫反射球体和一面镜面反射的墙壁。工程运行于VS2008环境,需要OpenGL支持。Release目下exe文件可以直接双击运行查看结果(需要glut32.dll动态链接库的支持)。-ray-tracing ray tracing algorithm. Includes light intersection, tracking, object mat
ray-tracing-master
- ray tracing 在opencv + VS2015 的实现代码(it is the ray tracing program code using opencv + VS2015)