搜索资源列表
光照
- 实现光线跟踪算法,具有光照效果-achieve ray tracing algorithm, with lighting effect
xray
- 光线跟踪算法的实现-ray tracing algorithm implementation
RayTracing Code
- 光线跟踪(ray tracing)算法程序的实现,用vc++编写,功能特强-Ray Tracing (ray tracing) algorithm to achieve the procedures used to prepare vc, functions exceptionally strong
LMSJ技术
- 使学生掌握凸多面体的Roberts消隐法,掌握三维图形的深度缓存算法消隐技术,了解多边形区域的排序算法和列表优先算法的消隐技术。掌握利用简单光反射模型进行三维图形的明暗处理。了解整体光照模型、光透射模、光线跟踪算法,了解物体间的漫反射-enable students to master the convex polygon Roberts blanking France, grasp the depth of 3D graphics algorithms hidden cache technol
ray_trace
- VC+opengl实现光线跟踪算法,使用了3ds场景模型-VC opengl achieve ray tracing algorithm, the use of 3ds Scene Model
newRayTracer
- 光线追踪算法 图形界面 有点慢 但效果不错 大家看看 能不能在改善-ray tracing algorithm graphical interface a bit slow but good results we can look at the improvement
tracing
- 本工程是一个关于计算机图形光线跟踪的算法,由于是本人教早的作品所以只做了球型物体的光线跟踪以及物体的高亮设计、环境光设计、光线反射等设置。-this is a project on computer graphics ray tracing algorithm Since I work in the morning so the ball off the light in tracking objects and objects highlighted design, Optical desig
source
- povwin-3.62,另一个射线追踪算法的C++源代码-povwin-3.62, another ray tracing algorithm for C++ source code
ContourPlot
- Fortran版的等值线追踪算法,基于规则网格的。-Fortran version of the contour tracing algorithm, rule-based grid.
RayTrace
- 光线跟踪算法的一个实例,演示光源照亮小球不同角度-Ray-tracing algorithm an example to demonstrate the light source to illuminate the ball a different angle
work55
- 光线跟踪算法进行体绘制 使用C++语言实现-Ray tracing algorithm for volume rendering using the C++ Language
DataStructs
- 阐述光线跟踪算法的数据结构 -Ray-tracing algorithm on the data structure
Graphics
- 用图像实例演示最新的光线跟踪算法,取得不错效果-Image examples of presentations using the latest Ray-tracing algorithm, and achieved good effects
RayTraciny
- opengl实现光线跟踪算法,内容包括多光源效果,材料属性对光线跟踪的影响,动态光源。-opengl ray tracing algorithm implementation, including many lighting effects, material property on the effects of ray tracing, dynamic light source.
RayTrace
- 光线跟踪算法的实现。支持平面、三角、立方体、球、二次曲面等实体,进行发射、透射、镜面高光等处理。-Ray-tracing algorithm. Support plane, triangle, cube, ball, and other entities conicoid, launch, transmission, processing, such as specular.
20100905tuxing
- 本书从图形学最基础的光栅扫描、区域填充、画直线和圆弧等算法讲起,详细介绍了线裁剪和面裁剪、凸区域裁剪和凹区域裁剪的异同,景物空间消隐算法和图像空间消隐算法的差别,具体讲述了二叉空间剖分(BSP)、八叉树等图形学中常用的数据结构。新版本增加了图形用户界面、椭圆、图像压缩和线条反走样算法等,还增加了Liang-Barsky裁剪算法和Nicholl-Lee-Nicholl裁剪算法。新版本大大扩充了可见面光线跟踪算法。在绘制这一章中新增了基于物理的光照明模型,透明效果,阴影生成,纹理映射,以及锥光束、平
MARK_Raytracing
- ray-tracing光线跟踪算法的实现。包括了光线求交、追踪,物体材质、色彩的设置,球面和墙面的镜面反射效果。场景包括地板,三个镜面反射的球体,一个漫反射球体和一面镜面反射的墙壁。工程运行于VS2008环境,需要OpenGL支持。Release目下exe文件可以直接双击运行查看结果(需要glut32.dll动态链接库的支持)。-ray-tracing ray tracing algorithm. Includes light intersection, tracking, object mat
ray-tracing
- 这是光线跟踪算法的课件,详细的介绍了光线跟踪算法-This is the ray tracing algorithm courseware, and a detailed descr iption of the ray tracing algorithm
win32-ray-tracing-demo
- 光线追踪算法的实现,包含简单的图形界面。-Ray tracing algorithm, including simple graphical interface.
Opencv-trace-algorithm
- 利用OpenCV进行模板匹配,后面可拓展为利用opencv寻迹算法(Template matching using OpenCV, and later can be expanded to use opencv tracing algorithm)