搜索资源列表
BsplinAndNORBS
- 以VC2003为开发环境,在OPENGL平台下,可交互的B样条-to VC2003 for the development environment, in OpenGL platform, interactive B-spline
DXUT_texture
- 以VC2003为开发环境,在D3D的平台下,实现贴图灯光效果-to VC2003 for the development environment, Motion platform to achieve map lighting effects
D3D_Light
- 以VC2003为开发环境,在D3D的平台下,实现三维环境中灯光的效果-to VC2003 for the development environment, Motion platform, the 3D environment lighting effects
RayTrace_3.1
- Mathematical Introduction with OpenGL 这本书配的软件包。里面包括丰富的图形学基本技术和功能,同时有很图形学数值运算的实例。采用vc和OpenGL实现,便于参考。这是3.1版本(for vc2003)-Mathematical Introduction of this with OpenGL Books packages. Includes a wealth of basic technical and graphics functions, while gr
MrImage_Source
- 此程序是一个用VC2003 MFC开发的Win32 raster图片的编辑工具。基于CxImage类来实现。此程序功能比MSPaint功能强大而使用方便。-this is a procedure used VC2003 MFC Win32 development of the raster image editing work with. Based on CxImage categories to be achieved. This procedure functional than MSPa
ShowInsight_Source
- 本程序用VC2003实现一个照片浏览器。使用DirectDraw,MFC,FreeImage(a OpenSource photo library),etc。此软件功能强大,像ACDSEE。-VC2003 the procedures used to achieve a photo browser. Use DirectDraw, MFC, FreeImage (a OpenSource photo library), etc. This powerful software, like ACDS
Wavelet-0.9-win32-vc2003-bin
- 基于小波的图像处理程序,使用c++开发语言,为我们理解和使用小波算法提供了参考!-based on wavelet image processing procedures, the development of the use of c language, To our understanding and use of wavelet algorithm provides a reference!
04112011654
- vc2003.net下用opencv实现的基于AdaBoost算法的人脸检测源码, 可以读入静态图片,视频等。
code1
- VC2003下的Light Field Rendering源码, sigh graph 文章 Light Field Photography with a Hand-held Plenoptic Camera 的实现
nehe(vc2003)
- nehe教程是opengl编程的一种比较好的入门工具,但是原先的源码下载链接已经失效,于是我自己写了一份,现在更新的第九课。
vp_mfc
- 这是一个在VC2003下使用MFC 调用Vega Prime 的经典例子,内含多种技巧。-In VC2003 this is a call to use MFC classic example of Vega Prime includes a variety of skills.
vp_channel_bin_ogl
- Vega Prime下插入OpenGL代码的经典例子,要求VC2003和VP2.2-Vega Prime inserted under the classic OpenGL code examples in the VC2003 and VP2.2
vp_world_to_screen
- 演示在VegaPrime中如何将世界坐标转换成屏幕坐标 ,环境要求VC2003+VP2.2-Demonstration in VegaPrime how the world coordinates into screen coordinates, environmental requirements VC2003+ VP2.2
OSG_Pipeline
- 以OSG为渲染平台,绘制三维管网,本程序在VC2003下调试通过-To OSG for the rendering platform, drawing three-dimensional pipe network, the program under the debugger through VC2003
CelShading
- Opengl使用GLSL的卡通渲染例子, glsl文件在Assets\Shaders下,模型使用md2格式 另外本例OpenGL扩展使用glee,它是一个比glew更轻量级的扩展使用方式,我去掉glee.lib,直接将glee.c, glee.h加入工程,便于编译 vc2003直接编译即可-opengl glsl Cel Shading, use md2, glee.c, glee.h. vs2003 compiled
gdal
- GDAL VC 实用库,至少实用于VC2003,VC6.0。测试通过。-GDAL VC utility library, or at least useful in VC2003, VC6.0. Test.
videoCap
- 用VC++编写的视频采集原代码,非常有用,在VC2003下编译测试通过。-Written by VC++ video capture source code, very useful in VC2003 compiled test.
Painting
- 本程序使用vc2003.net环境开发,实现了一个简单的画图程序,可以绘制圆形、矩形、直线,可以选择是否填充,可以添加背景图片-The program uses vc2003.net environmental development, implement a simple paint program, you can draw circles, rectangles, straight lines, you can choose whether to fill, you can add a b
200672715175494
- VC调用微软office2003提供的免费识别功能模-VC call to Microsoft' s free office2003 recognition mode
corner
- opencv和vc2003实现图像角点检测,可作图形分析-opencv and vc2003 Image corner detection, can be used for graphical analysis