搜索资源列表
GL_study
- 我学习opengl时的东西,希望对大家 有所帮助!!! 我看了,还不错,听荣毅如们!-opengl I am learning things that help you right! ! ! I read, quite good, as heard Rong-yi!
BS2RV
- yi chuan suan fa yuan ma-yi yuan chuan suan fa ma
CRTBASE
- yi chuan suan fa yuan ma 2-yi yuan chuan suan fa ma 2
CRTRP
- yi chuan suan fa yuan ma 3-yi yuan chuan suan fa ma 3
MPGA
- yi chuan suan fa yuan ma 4-yi yuan chuan suan fa ma 4
MUTATE
- yi chuan suan fa yuan ma 5-yi chuan suan fa ma 5 yuan
OBJFUN1
- yi chuan suan fa yuan ma 6-yi yuan chuan suan fa ma 6
REP
- yi chuan suan fa yuan ma 7-yi yuan chuan suan fa ma 7
XOVSPRS
- yi chuan suan fa yuan ma 8-yi chuan suan fa ma 8 yuan
XOVSP
- yi chuan suan fa yuan ma 9-yi yuan chuan suan fa ma 9
XOVSHRS
- yi chuan suan fa yuan ma 9-yi yuan chuan suan fa ma 9
XOVSH
- yi chuan suan fa yuan ma 10-yi chuan suan fa ma 10 yuan
作品
- 3dx的作业,一个不错的程序,难度易-3dx operations, it is a good procedure, the difficulty Yi
saomiao
- 扫描线填充法: 1、原理:该算法利用了扫描线的相关性和多边形边的相关性,而不是逐点进行处理。 2、扫描线的相关性:某条扫描线上相邻的象素,几乎都具有同样的内外性质,这种性质只有遇到多边形边线与该扫描线的交点时才会发生改变。 3、边的相关性:由于相邻扫描线上的交点是与多边形的边线相关的。对同一条边,前一条扫描线yi与该边的交点为xi,而后一条扫描线yi+1=yi+1与该边的交点则为xi+1=xi+1/m,利用这种相关性可以省去大量的求交运算。 边相关扫描线填
陈意云2
- 很好的编译原理资料。他是陈诣云编写的,我想他可能是我见到的最好的编译原理资料了-good compile information theory. He was Chen Yi-prepared, and I think he probably is, I saw the best information available to the compiler theory
img
- 批量修改图片大小,支持大部分图片。 易语言编写-Batch change image size to support most of the pictures. Yi language
polarpolt3d
- 3d极坐标图 3d极坐标表面图 便于绘图-Plot a 3D surface from polar coordinate data [Xi,Yi,Zi] = polarplot3d(Zp,varargin)
E_OpenGL
- 易语言的OpenGL教程 内涵教程源码和教程 -Yi languages OpenGL Tutorial Tutorial source connotation and tutorials
Li-Yi-Wei-Texture-Synthesis
- 一种基于像素点的纹理合成算法,即Li-Yi Wei的像素算法。-A texture synthesis algorithm based on pixel point, Li-Yi Wei, pixel algorithm.
Li-Yi-Wei-Texture-Synthesis
- 基于样本的纹理合成加速方法,MRF,基于Li-Yi Wei的论文。-Acceleration method based on texture synthesis samples, MRF, based on Li-Yi Wei of paper.