搜索资源列表
体绘制码
- 医学可视化算法中经典的体绘制算法的实现,在VC下实现的,对于医学可视化方面的研究很有帮助。- In medicine visible algorithm classical body plan algorithm realization, realizes under VC, has the help very much regarding the medicine visible aspect research.
mymarching_cubes
- 医学可视化中经典算法——maching Cubes(移动立方体算法)的C++ 程序实现,在学习此算法的时候可以参考次程序。-The Marching Cubes algorithm is a classical arithmetic in medicinal visualization, this program was impolder in C++ language,you can consult it when you learn the Marching Cubes algorithm
RayTracing Code
- 光线跟踪(ray tracing)算法程序的实现,用vc++编写,功能特强-Ray Tracing (ray tracing) algorithm to achieve the procedures used to prepare vc, functions exceptionally strong
PhDpaper_QinXujia
- 《医学图象的曲面重建》 为浙江大学博士学位论文。此文对医学数据的表面重建进行了详细的阐述,主要针对Marching Cubes算法提出了他自己独到的理解和理论创新。并且详细的论述了相关领域的多种算法理论。-"medical image reconstruction of the surface" of Zhejiang University for a doctorate thesis. The article on the medical data of the surfa
Roamsteps20020818
- 利用实时最优化自适应网格算法绘制大规模地形,算法经典,绝对可用,注释清楚。-optimize the use of real-time adaptive grid massive terrain mapping algorithm, the algorithm classics, and absolutely available Notes clear.
b样算法
- 在tc++开发环境下,应用b样曲线生成算法绘制hat。-in tc development environment, application-like curve b Rendering Algorithm hat.
Kriging 算法实现 2D和3D地图等高线
- 利用vc++实现Kriging 算法,此算法实现 2D和3D地图等高线-use vc achieve Kriging algorithm, the algorithm to achieve 2D and 3D contour maps
VC环境下3D图形旋转,实现简单图形算法
- 是一个简单的实现了基本图形学算法的程序,包括绘制图元,区域填充,三维变换等算法的实现-is a simple realization of the basic graphics algorithm procedures, including mapping map yuan, regional filling, such as 3D Transform algorithm implementation
cast.rar
- 一个基于MPI的并行的体绘制算法,该算法是纯软件实现,在无图形卡的机群上使用,含一个简单的医学图象数据。,MPI-based parallel volume rendering algorithm, which is a pure software implementation, graphics cards without the use of aircraft, including a simple medical image data.
marchingcube
- 基于VTK,利用Marching cube算法对二维CT切片进行三维重构-Based on VTK, Marching cube algorithm using two-dimensional three-dimensional reconstruction of CT slices
Terrain
- XNA 地图算法,使用鼠标观察地图,支持三种模式: 第一人称,第三人称和飞翔模式。-XNA terrain algorithm, support 3 camera modes: first person, 3rd person, and flight.
RayTrace
- 光线跟踪算法的一个实例,演示光源照亮小球不同角度-Ray-tracing algorithm an example to demonstrate the light source to illuminate the ball a different angle
ltrees
- XNA植物建模算法,其中LTreeDemo可以直接控制树的生成,LeafTool用于创建叶子的texture-XNA tree modeling algorithm,where LTreeDemo is for modeling and preview trees, LeafTool is for creating texture of leaf.
painter-algorithm
- 画家算法也叫作优先填充,它是三维计算机图形学中处理可见性问题的一种解决方法。-Painter algorithm also known as priority fill, it is a solution to deal with the visibility problem in 3D computer graphics.
A-3D-Center-Path-Finding-Algorithm
- 通过两个距离场的共同约柬来快速地提取出一条连接起点和终点的中心路径.同时为了保证褪游的效果.还采用3次B样条曲线对所获取的路径进行了光滑-As compared with onion peeling algorithm and Dijkst ra’s Single Source Shortest Path Algorithm、the result shows that the algorithm not only cart get last speed and high quality re
point-cloud-denoising-algorithm
- 离散点云去噪方面的中文论文,采用核函数估计和mean-shift进行去噪,很值得一看-Discrete point cloud denoising papers kernel function estimation and mean-shift denoising, it is worth a visit
a-skeleton-extraction-algorithm
- 一种骨架提取算法,基于三维网格文件的骨架提取算法-a skeleton extraction algorithm,The extraction algorithm of 3D mesh file based on skeleton
BM3D-algorithm-architecture-design
- B M3 D算法中块匹配模块的架构设计,举例对bm3d的算法速度进行分析说明。对学习bm3d有很大的帮助-B M3 D algorithm block matching module in the architecture design, for example to analyze bm3d algorithm speed. Is of great help to learn bm3d
Cube-texture-mapping-algorithm
- 立方体的纹理映射算法,可以实现立方体的旋转运动,暂停,鼠标左健图像变小,鼠标右键图像变大等功能-Cube texture mapping algorithm can achieve rotational movement of the cube, suspended the left mouse image smaller, right image larger functions
eight point algorithm
- 3D单目视觉有用: 先求出基本矩阵,再求出R,T,然后就求出深度啦(3D monocular vision is useful: First find out the basic matrix, then find out R, T, and then find out the depth)