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Bounce
- 利用VS2010+opengl 實現出來的方塊彈跳程式 育到牆壁是會反彈-Using VS2010+ opengl program to achieve out of the box spring to the wall will bounce Education
Laplacian-smoothing
- 使用VS2010及Opengl实现的基于半边结构的拉普拉斯平滑,半边结构是自己实现的。-Opengl achieved using VS2010 and the structure of the Laplace-based half smooth, half structure is the realization of their own.
welcome
- 完成了opengl在vs2010中的通用基础框架,可以立即进行opengl绘图和其他功能的程序编写。-complete the bacis frame of opengl in vs201,you can draw 3d object using opengl immediately.
cubemapping
- 简单的openGL纹理贴图,实现一个把图贴到立方体上的函数,立方体里画反射面的水壶,贴图倒影在水壶上,转动鼠标改变视图。用法见readme.txt-This project is developed on the platform of VS2010,it implements the cube texture mapping in openGL
line_assig_opengl1
- 基于openGL的线的代码,在VS2010上实现线的绘制功能。在VS2010上哦-OpenGL-based lines of code to achieve functional lines drawn on the VS2010. On VS2010 oh. . . .
DDA
- 基于openGL的代码,在VS2010上实现 1.直线的DDA算法 2.直线的Bresenham算法 3.圆弧的生成算法 -OpenGL code based on the realization VS2010 1. DDA line algorithm 2. Bresenham line algorithm 3. Arc generation algorithm
Assig4_10
- 基于openGL的代码,在VS2010上实现 (1)透视变换 (2)视点变换 -OpenGL code based on the realization VS2010 (1) perspective transformation (2) Perspective Transform
assig5_modelling
- 基于openGL的代码,在VS2010上实现3D建模 (1)立方体 (2)金字塔 (3)圆柱-OpenGL-based code, enabling 3D modeling in VS2010 (1) a cube (2) Pyramid (3) Cylindrical
MFCPOpenGl-PICK
- MFC+OpenGl 实现物体的选取,用c++实现的,vs2010-MFC+OpenGl TO OBJECT PICKING
openGL库
- openGL库,glAux,glut,glew 库 及开发环境配置方法、vs2010配置方法(OpenGL libraries, glAux, glut, glew libraries and development environment configuration methods, VS2010 configuration methods)