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OPENGL(4).rar
- 前面三篇文章已经把OPENGL的编程基本结构描述完毕。以后 会在这个基础上逐渐深化,不断增添新内容。这一篇是讲述 键盘操作和动画基础(实际还差的远哪)。只是个简单的能 由用户控制的动画,让物体前后移动,左右旋转。是我们自 己的第一个QUAKE!当然这个版本谁买谁上当,呵呵。 这篇的另一个目的就是加深前面对于CALLBACK函数的认识以 及对于变换的直观解释,任何变换你都可以从屏幕上通过自 己的操作看出来: 我只把和以前变化的部分标记中文解释
keyboard_operate
- 这一篇是讲述键盘操作和动画基础(实际还差的远哪)。只是个简单的能由用户控制的动画,让物体前后移动,左右旋转。-This one is about the keyboard operation and animation basis (the actual which far worse). Only a simple user can control the animation, objects moving around, rotating around.
OpenGLExample111
- OpenGL三维图形系统开发与实用技术(基础编程篇)源码-OpenGL 3D graphics system development and practical skills (basic programming Part 1) FOSS
cube
- openGL基础篇--彩色正方体的制作过程
OpenGLprogrammedesign
- opengl教学书籍,内容分为基础篇,提高篇,精彩篇,由浅入深层层讲解,是学习的好材料。
OpenGLexample
- opengGL三维系统开发(实用基础篇)书所附源代码,可以参考一下,对初学者很有帮助。
VisualC++OpenGL
- 《 Visual C++ 高级编程技术OpenGL篇 》程序源代码 第一章:OpenGL编程基础 第二章:使用MFC进行OpenGL编程 第三章:OpenGL基本绘图技术 第四章:创建OpenGL编程模板 第五章:几何常见三维模型读取和绘制 第六章:虚拟地形场景漫游和导弹发射 第七章:OpenGL超味编程 第八章:人体动画设计系统 强列向学习opengl编程的朋友推荐!
OpenGLbaseProgramming
- OpenGL三维图形系统开发基础篇 参考代码
OpenGL
- OpenGL三维图形系统开发与实用技术(基础篇)代码,是您学习opengl的首选基础教程-OpenGL three-dimensional graphics system development and practical technology (the basis of papers) code, is your preferred learning opengl Essentials
VCprogramming_OpenGL
- Visual C++ 6.0高级编程技术-OpenGL篇 十分好的电子书籍,适合有一定基础的人士学习-Visual C++ 6.0 Advanced Programming Techniques-OpenGL very good e-books, articles, suitable for people of a certain base
OpenGLThreeDimensionalGraphicssystemDevelopment.ra
- OpenGL三维图形系统开发与实用技术(基础编程篇)源码,希望对大家学习openGl开发三维图像图形系统有所帮助。-OpenGL three-dimensional graphics system development and practical skills (basic programming articles) source, we want to study three-dimensional graphics system developed openGl help.
OpenGtmengaphicstem
- OpenGL三维图形系统开发与实用技术(基础编程篇)-OpenGL three-dimensional graphics system development and practical skills (basic programming articles)
OpenGLThree-dimensional-graphics
- 三维图形系统开发与实用技术(基础编程篇)-Three-dimensional graphics system development and practical skills (basic programming articles)
3d-image-design-program
- 三维图像程序设计,共四部分内容:引导篇、基础篇、提高篇和辅助篇。内容较全面,适合各个阶段学者。-Three-dimensional program design, a total of four parts: guidance papers, basic papers, articles and support to improve articles. Content more comprehensive, suitable for all stages of scholars.
Chapter04
- OpenGL开发 高级篇chapter04源码 适合opengl有一定基础的人学习。-The OpenGL senior chapter04 source for opengl be a basis for learning.
Chapter03
- opengl开发高级篇03源码,对于有一定基础的人适合阅读-opengl development of advanced chapter 03 source, suitable for reading for people who have a certain basis
Chapter05
- opengl开发高级篇04源码,对于有一定基础的人适合阅读-opengl development of advanced chapter 04 source, suitable for reading for people who have a certain basis
Chapter06
- opengl开发高级篇06源码,对于有一定基础的人适合阅读-opengl development of advanced chapter 06 source, suitable for reading for people who have a certain basis
Chapter07
- opengl开发高级篇07源码,对于有一定基础的人适合阅读-opengl development of advanced chapter 07 source, suitable for reading for people who have a certain basis
OpenGL
- OpenGL系统开发基础篇(光盘),对学习opengl有帮助,文件里面有大量例子-OpenGL system development The Basics (CD), the help file there are plenty of examples to learn opengl