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用C++编写的基于OPengl的代码,实现光线跟踪,欢迎大家下载并修改指正!,With C++ Prepared opengl based on the code, the realization of ray tracing, are welcome to download and amend the correction!
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有关光线跟踪的实现,实现了反射,折射,阴影等几个较为简单的效果,附有实验报告-Ray Tracing on the realization of a reflection, refraction, shadows and other effects of a few relatively simple, with the experimental report
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opengl实现光线跟踪算法,内容包括多光源效果,材料属性对光线跟踪的影响,动态光源。-opengl ray tracing algorithm implementation, including many lighting effects, material property on the effects of ray tracing, dynamic light source.
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本程序按照展示影响光照效果因素的思想进行设计,按照OpenGL中光线跟踪步骤实现,主要做了静态多光源,材料属性对光照效果的影响,动态光源三个方面展示的工作。-This procedure results in accordance with the display light of factors influence the design of the idea, according to Ray-tracing the steps of OpenGL to achieve, mainly to
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用opengl实现的一个光线跟踪算法,有兴趣的可以参考下,环境为vs2008。-Opengl implementation with a ray tracing algorithm, interested can refer to, the environment vs2008.
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借助OpenGL实现的一个简单地光线跟踪程序,非常利于光线跟踪原理的学习。已在VC6.0上调试通过。-With OpenGL implementation of a simple ray tracing program, is very conducive to the learning of the ray tracing principle. In VC6.0 debugging through.
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光线跟踪算法(opengl),有阴影,有透明,有遮挡,但由于没有使用任何加速算法,生成速度较慢,约为28秒。-Ray tracing algorithm (opengl), with shadow, transparent, cover, but the absence of any acceleration algorithm used to generate slower, about 28 seconds.
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用opengl真实绘制场景,利用镜面发射的效果和采用光线跟踪算法实现光照。-True with opengl rendering scenes, the use of mirror effects and launch ray tracing algorithm using illumination.
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