搜索资源列表
c
- #include<malloc.h> #include<limits.h> #include<stdio.h> #include<graphics.h> #include<io.h> #include<math.h> #include<process.h> #include<conio.h> #define m 100 #define OK 1 typedef
3D Math Primer for Graphics and Game Development.r
- 3D Math Primer for Graphics and Game Development
SGA
- 这是一个非常简单的遗传算法源代码,是由Denis Cormier (North Carolina State University)开发的,Sita S.Raghavan (University of North Carolina at Charlotte)修正。代码保证尽可能少,实际上也不必查错。对一特定的应用修正此代码,用户只需改变常数的定义并且定义“评价函数”即可。注意代码 的设计是求最大值,其中的目标函数只能取正值;且函数值和个体的适应值之间没有区别。该系统使用比率选择、精华模型、单点杂
MATLAB_GUI_development_process_graphics_tutorial.r
- MATLAB GUI图形开发程序教程MATLAB GUI development process graphics tutorial-MATLAB GUI development process graphics tutorial MATLAB GUI development process graphics tutorial
MATLAB_programming_examples_of_computer_graphics.r
- 计算机图形学MATLAB程序设计实例MATLAB programming examples of computer graphics-Computer Graphics MATLAB program design MATLAB programming examples of computer graphics
my1
- 参数a,b,n对r=acos(nt+b)的影响,观察菜单和图形的变化,体会相应的程序控制逻辑-The parameters a, b, n r = acos (nt+b) the impact of observed changes in the menu and graphics, the experience of the corresponding program control logic
rayBoxIntersection
- README: rayBoxIntersection Ray/box intersection using Smits algorithm (1999) The zip file includes one example of intersection. Author: Jes√∫s Mena References: [1] "Efficiency issues for ray tracing". B. Smits. Journal
R Graphics Cookbook2013
- about data visualization in R is available! The book covers many of the same topics as the Graphs and Data Manipulation sections of this website, but it goes into more depth and covers a broader range of techniques.