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AI-01intoduction
- 1. 实现深度缓存(z-buffer)算法. 输入数据是简单的多边形网格. 2. 实现简单的光线跟踪(Ray-tracing)算法. 输入应包含多边形网格(多面体)和圆. -1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polyg
AI-03SolvingProblembySerching
- 1. 实现深度缓存(z-buffer)算法. 输入数据是简单的多边形网格. 2. 实现简单的光线跟踪(Ray-tracing)算法. 输入应包含多边形网格(多面体)和圆. -1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polyg
complete
- ray tracing in mimo systems to find the channrl properties!
newdetect
- 这是一种射线追踪法的效率改进算法文章,文章详细介绍了算法原理及应用,对图像图形处理专业人员的重要参考价值!-This is the efficiency of a ray tracing method to improve the algorithm article, the article describes in detail the algorithm and applications, image and graphics processing professionals of impo