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1. 实现深度缓存(z-buffer)算法.
输入数据是简单的多边形网格.
2. 实现简单的光线跟踪(Ray-tracing)算法.
输入应包含多边形网格(多面体)和圆.
-1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polyg
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0下载:
1. 实现深度缓存(z-buffer)算法.
输入数据是简单的多边形网格.
2. 实现简单的光线跟踪(Ray-tracing)算法.
输入应包含多边形网格(多面体)和圆.
-1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polyg
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0下载:
这是一种射线追踪法的效率改进算法文章,文章详细介绍了算法原理及应用,对图像图形处理专业人员的重要参考价值!-This is the efficiency of a ray tracing method to improve the algorithm article, the article describes in detail the algorithm and applications, image and graphics processing professionals of impo
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