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OpenGLpointclouds
- OpenGL环境下点云模型的显示变换,介绍一种标准的3D点云模型OBJ文件的特点和基本结构,在VC++6.0平台下结合OpenGL完成了OBJ格式文件的读取和点云模型的三维显示、旋转、平移、缩放变换功能.实验结果表明,利用OpenGL开发的程序可以高效实时地实现点云的各种操作.-OpenGL environment, the display of point cloud model of transformation to introduce a standard 3D point cloud
3d-restruction
- 目的 利用 CT、 MR等获得的图像 ,重构出器官、 骨骼或组织的三维形体 ,帮助医生诊断、 治疗或制订手术方案。方法hear2Warp 算法通过将三维数据场的投影分解为错切变换( shear ) 和变形变换(warp)两步来实现三维重建 ,显著减少了计算量。先对体数据进行错切变换 ,然后在错切空间根据阈值法获取三维表面 ,根据光照模型得到三维表面的亮度 ,最后通过变形变换得到最终的结果图像。-The purpose of the use of CT, MR and other availabl
A-good-3D-translation-method
- 本电子文档详细介绍了坐标转换的线性方法,与传统的非线性方法相比,不需迭代即可进行,非常值得一看。-This electronic document details a linear coordinate transformation method, compared with the traditional nonlinear method without iteration can be carried out is worth a visit.
h264-master
- Motion estimation is the process of determining motion vectors that describe the transformation from one 2D image to another usually from adjacent frames in a video sequence. It is an ill-posed problem as the motion is in three dimensions but the ima
Trusses
- Stiffness matrix of a bar/truss element Coordinate transformation Stiffness matrix of a truss element in 2D space Problems in 2D truss analysis (including multipoint constraints) 3D Truss element