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本 文 深 入研究了开发三维飞行仿真系统的关键技术。主要研究了视景仿真技术、动
画生成技术和DirectX 技术,对当前常用的三种视景仿真软件进行了功能比较。重点介
绍了该系统采用的用于游戏和交互式多媒体开发的DirctX 技术。在window sXP系统
环境下,基于计算机可视化仿真技术,利用可视化程序开发工具软件VB6.0及应用程序
编程接口DiretX,建立了一个具有人机交互功能的X型遥控模拟飞机三维飞行仿真系
统。生成了能够使操纵手产生身临其境感觉的交互式仿真环境,实
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文章,关于四旋翼飞行器建模、控制与仿真。-Articles about four rotor aircraft modeling, control, and simulation.
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Automated Solution of Realistic Near-Optimal Aircraft Trajectories Using Computational Optimal Control and Inverse Simulation
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As the UAV is widely applied in military action, in order to make the UAV
operators operate the UAV equipment easily, we should train the UAV operator with high
efficiency, high fidelity training system, which can be used in the training work in
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车牌识别定位程序的部分功能,包含飞行器飞行中的姿态控制,如侧滑角,倾斜角,滚转角,俯仰角,给出接收信号眼图及系统仿真误码率。- Part of the license plate recognition locator feature, It comprises aircraft flight attitude control, such as slip angle, tilt angle, roll angle, pitch angle, The received signal is give
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