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MULTISENSOR SIGNAL PROCESSING:
THEORY AND ALGORITHMS FOR IMAGE-BASED RENDERING
AND MULTICHANNEL SAMPLING
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在真实场景中渲染物体的一篇英文文献。Berkeley大学的Paul Debevec所做,发表在SIGGRAPH98 conference proceedings上。写得不错-Rendering Synthetic Objects into Real Scenes:Bridging Traditional and Image-based Graphics with Global Illumination
and High Dynamic Range Photography
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The accessible presentation of this book gives both a general view of the entire computer vision enterprise and also offers sufficient detail to be able to build useful applications. Users learn techniques that have proven to be useful by first-hand
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首先介绍了医学图像三维重建的面绘制与体绘制方法,讨论了两种绘制方法的思想和优缺点,对常用的Marching Cubes算法和Ray Casting算法的原理和实现过程进行了阐述,并分析了可视化工具包VTK的实现机制。在VC++6.0平台下,结合可视化工具包VTK,分别基于Marching Cubes算法和Ray Casting算法对DICOM格式的CT图像序列进行三维重建,并给出了其实现的关键算法和3D可视化结果。通过人机交互,实现对重建后三维医学图像的旋转、缩放、平移等简单的交互操作。其次,通
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基于图像的场景渲染, SIGGRAPH2012国际图形学会议论文-Image-Based Rendering for Scenes with Reflections
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基于图像的非真实感艺术绘制技术综述,非真实感图形学技术-Rendering technical overview, non-photorealistic graphics technology, image-based non-photorealistic Art
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In this paper, we propose a practical method for hardware-
accelerated rendering of the depth image-based representation (DIBR) object,
which is defined in MPEG-4 Animation Framework eXtension (AFX). The
proposed method overcomes the drawbacks
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插值与拟合的matlab实现,雅克比迭代求解线性方程组课设,意信号卷积的运算,并且绘制图象。- Interpolation and fitting matlab implementation, Jacobi iteration for solving linear equations class-based, Convolution operation is intended to signal and image rendering.
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基于分段非线性权重值的Pso算法,使用起来非常方便,意信号卷积的运算,并且绘制图象。- Based on piecewise nonlinear weight value Pso algorithm, Very convenient to use, Convolution operation is intended to signal and image rendering.
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