搜索资源列表
Camera
- 基于opengl函数图形库设置照相机功能,实现在三维场景中的逼真漫游-Based on the opengl function graphic library function in the camera Settings of lifelike 3d scene roamed
Cmy1
- 本例程主要介绍了利用OpenGL来实现了如何建立一个落叶纷飞的场景,比较基础,值得大家借鉴学习。-Introduced the routine use of OpenGL to realize how to set up a scene falling leaves, a comparative basis, what is worth learning from.
3D-Game-Design
- 学习如何在OpenGL平台上利用C++编写一个完整的第一人称射击游戏程序,并实现保存进度,场景编辑等功能-Learning how to take advantage of the OpenGL platform C++ to write a first-person shooter game program and save progress, scene editing functions
3D-Scene-Rotation-of-OpenGL
- 一篇基于OpenGL视点坐标系的三维场景旋转算法的文章-Algorithm of 3D Scene Rotation Based on Eye Coordinate of OpenGL
Camera_class
- 基于c++的一个“相机类”,便于与opengl等其他库函数结合生成三维场景,或者其他三维观察及设计应用-C++ is based on a camera category, other library functions to facilitate opengl, etc. combine to generate a three-dimensional scene, or other three-dimensional observation and design applications
3d-traffic-simulation-opengl
- 基于的微观交通仿真的三维实时场景的设计与实现 -Design and Implementation of Microscopic Traffic Simulation based on real-time three-dimensional scene