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DLSSNBA
- 一种新的基于麦克风阵列的近场声源定位和语音分离算法,它结合双波束二维定位和近场最小方差波束形成技术在阵列近场范围内实现声源定位和语音分离。-based on a microphone array of near-field acoustic source localization and speech separation algorithm, It combines two-beam two-dimensional positioning and near-field minimum vari
Beamformingformovingsourcespeechenhancement
- 争对移动声源采用波束形成进行语音增强,提出一种约束子带波束形成算法。其波束形成器基于一个软约束,其目的是要使波束指向特定的区域即声源方向。而其核心在于首先要进行声源定位,获得尽量准确的方位信息,然后构造软约束条件,用于波束形成。且在此过程中不断跟踪声源的移动情况。在构造的约束条件中,需要知道声源的二维信息,即与麦克风阵列的距离和方向角,“软”体现在对距离和方向角的确定都是在一定范围内的,有待进一步更正。-Between the mobile sound source using beamform
Two-microphone-Separation-of-Speech
- TWO MICROPHONES SEPARATION TECHNIQUES
Noise-Reduction-
- 采用维纳滤波实现降噪的详细描述,包含单个话筒与多个话筒两种情形-Wiener filtering noise using a detailed descr iption of a single microphone and a plurality of microphones including two cases
wu和wang的两阶段去混响-整理
- Wu和Wang的两阶段去混响算法的学习整理(Learning notes on A-Two-Stage-Algorithm-for-One-Microphone-Reverberant-Speech-Enhancement .)