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  1. Mathematics-for-3d-game-programming-and-Computer-

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  2. Mathematics for 3d game programming and Computer Graphics, Third Edition By Eric Lengyel Overview: This book illustrates mathematical techniques that a software engineer would need to develop a professional-quality 3d graphics engine. Pa
  3. 所属分类:software engineering

    • 发布日期:2017-05-26
    • 文件大小:8.39mb
    • 提供者:Leganola Aston
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