搜索资源列表
A11_collision-check
- 碰撞检测算法以及如何用精简的c语言实现,对学生学习OpenGL有帮助-collision detection algorithms, and how to streamline the c language, students learn to help OpenGL
zombie
- 碰撞检测算法,源码研究,多体动力学的基础啊!
coldemo.zip
- 本示例程序采用的Visual C++进行开发的,可以检测两个旋转物体的碰撞检测,采用的是包围盒算法。,Procedures used in this example Visual C++ For development, can detect the two rotating object collision detection, using the bounding box algorithm.
plane_shade.rar
- 使用DirextX9,建立3D框架,演示平面阴影和碰撞检测算法。,Use DirextX9, the establishment of 3D framework, demo plane shadow and collision detection algorithm.
test12
- 采用aabb的层次包围盒算法进行碰撞检测,VC++,OPENGL-OPENGL
baoweihe
- 非常经典的额包围盒碰撞检测算法,如果你想学习游戏编程,这个是个不错的范例-Amount of very classic bounding box collision detection algorithm, if you want to learn game programming, this is a good example of
opengl_detect
- opengl 盒状碰撞检测算法,同时带有opengl简单的学习框架-opengle detect
Collision.Detection
- 文档从数学的角度,描述了物体、场景的碰撞检测和响应原理,并给出部分程序。是学习研究碰撞算法难得的好书.(英文文档)-Collision.Detection.pdf
detection
- 碰撞检测,采用了层次包围盒算法,效果不错-detection
Collision_demo
- 演示了快速的几何碰撞检测算法,包括可编译的完整原代码-Including complete collision source, fast
Octree
- java3D实现碰撞检测时的八叉树创建,并提供AABB碰撞检测算法-java3D Octree
virtual
- 本文介绍了一种新的室内漫游碰撞检测方法,给出了具体的算法,值的一看.-This article describes a new collision detection method of roaming room, given a specific algorithm.
Algorithms
- 关于虚拟现实中碰撞检测算法的分析和详细讲解,包括K_DOPS算法和包围盒算法。-Virtual reality on the analysis of collision detection algorithms and detailed explanations, including K_DOPS algorithm and the bounding box algorithm.
CollisionDetection
- 2D游戏凸多边形碰撞检测,分离轴定理算法源码-2D Games convex polygon collision detection algorithm for source separation axis theorem
rapid-2.01.tar
- 碰撞检测库,VC++可以调用该库。用来测试碰撞检测算法。好不容易收集下载的-Collision detection
K_DOPS_CD
- 基于K_DOPS碰撞检测算法,希望对大家学习碰撞检测有很大的帮助!-Collision detection algorithm based on K_DOPS, we hope to learn collision detection is very helpful!
1111
- 碰撞检测:想知道游戏开发的交互如何实现的吗?本文详细说明了主流的碰撞检测的原理和算法,对于开发普通的3d游戏都已经足够用了!-Collision detection: the interactive game development want to know how to achieve it? This article details the main principles and collision detection algorithm, for the development of 3d
MyCollision1
- 本程序采用碰撞检测算法,检测运动小球之间、运动小球与其它平面或者柱体的碰撞,并作出相应的碰撞响应。-This procedure uses collision detection algorithm to detect motion between the ball, exercise ball or cylinder with the other plane collision, and collision response accordingly.
MyCollision2
- OpenGL碰撞检测算法,运动的球与平面之间的碰撞,与圆柱之间的碰撞。-OpenGL collision detection algorithm, movement between the ball and the plane collision, the collision between the cylinder.
任意多边形碰撞检测
- 任意多边形碰撞检测,在android手机上直观显示两个图形 ■■■■■■■■说明★★★★★★★★ 点击屏幕设置顶点坐标 点击手机菜单键设定下一个多边形的顶点 其他更多操作请自行阅读源码的onTouchEvent()查看操作按键 本算法不是最优算法,仅作测试用