搜索资源列表
GZFApp
- 用OpenGL实现正方体,台体,柱体,球体,超椭球体,环的三维创建及几何贴图,以及几个粒子系统的表现(1,爆炸,2,星云,3,雪),全部实行了对象的封装.运行程序时按\"+\"或\"-\"观看.-use OpenGL cube, Taiwan, cylinder, sphere, ellipsoid-, Central and the creation of three-dimensional geometric mapping, several particle system and the
SnowSystem
- 粒子系统制作的雪,用d9+vc6实现的,效果十分不错
osgparticle
- 利用OSG进行粒子系统模拟的示例,包含爆炸模拟,雾,雪,雨等模拟效果。-OSG to use particle system simulation examples, including an explosion simulation, fog, snow, rain and other simulation results.
Snow
- openGL 中实现粒子系统的程序,模拟下雪的情形-openGL particle system to achieve the process, the situation simulated snow
Emulate_clound
- 基于二位纹理技术、粒子系统的气象要素二维模拟,能够很好的模拟下雨、雪的自然现象;也能模拟各种条件下的云状、云色,和存在风等 条件下云的自然变动-2 texture-based technology, particle system of two-dimensional simulation of the meteorological factors, the simulation can be a very good rain, snow natural phenomenon also ca
MyParticle
- 基于DirectX实现简单的雨、雪以及喷泉效果的粒子系统。-Based on DirectX to achieve a simple rain, snow and the fountain effect of particle system.
weather
- osg天气,osg利用封装在OPENGL的粒子系统,设计的天气系统,将雨和雪的情况反映出来-osg weather, osg OPENGL using encapsulated in the particle system, the design of weather system, rain and snow conditions will be reflected in
Snow
- opengl基于粒子系统的雪花模拟,实现了雪花飞舞的效果-opengl snow simulation based on particle systems, to achieve the effect of flying snow
snow
- D3D开发的粒子系统应用,雪的效果逼真,算法经典。-D3D development of particle system applications, the effect of real snow, the classic algorithm.
jblzxt
- 直接更改脚本 即可改变效果 粒子系统表示三维计算机图形学中模拟一些特定的模糊现象的技术,而这些现象用其它传统的渲染技术难以实现的真实感的 game physics。经常使用粒子系统模拟的现象有火、爆炸、烟、水流、火花、落叶、云、雾、雪、尘、流星尾迹或者象发光轨迹这样的抽象视觉效果等等。 -Change the scr ipt to change the direct effect of particle systems, said simulated three-dimensional co
yuxueshishimoni
- 农业场景中下雪和积雪的实时模拟 opengl 粒子系统 雨雪 农场 纹理映射技术 融合 技术-Agriculture in the snow and snow scenes, real-time simulation of rain and snow particle system opengl texture mapping technology fusion farm
Snow-Falling-and-Accumulating
- 本程序主要功能是模拟雪粒子的从天而降、雪粒子在降落过程中受风影响的飘落效果、雪粒子在船舶甲板表面积累的效果,其中算法包括粒子系统、boltzman三维风场算法、雪粒子表面积累算法等,本人亲自编写。-The main function of the program is simulated snow particles fall from the sky, falling snow particles in the landing process influenced by wind effect
rain
- OSG基于粒子系统的雨,雪实现效果。VS2005-OSG-based particle system rain, snow effect. VS2005
ptmcjwbf
- 大学数值分析算法,有较好的参考价值,对HARQ系统的吞吐量分析,粒子图像分割及匹配均为自行编制的子例程,有循环检测,周期性检测,相控阵天线的方向图(切比雪夫加权),使用大量的有限元法求解偏微分方程。- University of numerical analysis algorithms, There are good reference value, HARQ throughput analysis of the system, Particle image segmentation and
rain_and_snow_vega
- 基于Vega粒子系统实现的雨效果和雪效果,可以更改雨雪大小-Based on the effect of rain and snow effects Vega particle system, you can change the size of rain and snow
OpenGL_snow
- OpenGL虚拟场景中的雪景,有天空盒与地形设计,粒子系统只有雪-OpenGL virtual scene in the snow, the sky box and terrain design, only the snow particle system
雪花—粒子系统
- 粒子系统表示三维计算机图形学中模拟一些特定的模糊现象的技术,而这些现象用其它传统的渲染技术难以实现的真实感的 game physics。经常使用粒子系统模拟的现象有火、爆炸、烟、水流、火花、落叶、云、雾、雪、尘、流星尾迹或者象发光轨迹这样的抽象视觉效果等等。(Particle systems represent techniques that simulate some specific fuzzy phenomena in three-dimensional computer graphics