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Water Rendering and Simulation\\OpenGL-Water Rendering and Simulation \\ OpenGL
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Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic be
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直接更改脚本 即可改变效果 粒子系统表示三维计算机图形学中模拟一些特定的模糊现象的技术,而这些现象用其它传统的渲染技术难以实现的真实感的 game physics。经常使用粒子系统模拟的现象有火、爆炸、烟、水流、火花、落叶、云、雾、雪、尘、流星尾迹或者象发光轨迹这样的抽象视觉效果等等。
-Change the scr ipt to change the direct effect of particle systems, said simulated three-dimensional co
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A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to impleme
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