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DDA与Bresenham算法
- DDA与Bresenham算法-计算机图形学-DDA and the Bresenham algorithm-Computer Graphics
Bresenham算法
- Bresenham算法演示程序。该例程使用Bresenham算法画出一个凸四边形。-Bresenham algorithm demonstration program. Routine use of the Bresenham algorithm to identify a convex rectangular.
Bresenham算法编程演示
- Bresenham算法编程演示程序,用java写的源码,可以在一个IE窗口完整的演示出来,可以选择描画直线,圆形,椭圆等,是图形学课程的基础课程设计.-Bresenham algorithm programming demo program using java to write the source code for the IE window for a complete demonstration, and can choose to draw straight line, circle,
圆弧的 Bresenham 算法
- 圆的bresenham算法-round bresenham Algorithm
直线的Bresenham算法
- 直线的Bresenham算法-linear Bresenham algorithm
Bresenham算法的实现
- 图形学的Bresenham算法的实现 有程序和说明-graphics of the Bresenham algorithm to achieve procedures and clarifications
用bresenham算法实现画直线
- 主要是图形学课程中的一个小实验,采用bresenham算法实现直线的一个C语言源程序
中点bresenham算法画圆
- 中点bresenham算法圆
angel_11
- 这是根据Bresenham算法做的画直线程序,用vc实现 更加接近实际情况-This is done under the Bresenham algorithm paintings linear process, with vc achieve a more closer to reality
Bresenham
- 直线中点Bresenham算法-Straight-line mid-point Bresenham algorithm
bresenham
- 直线bresenham算法,用VC++ 6.0编写。 注意:新建一个MFC(EXE)工程,在导向中选单文档即可-Bresenham line algorithm, with VC++ 6.0 preparation. Note: Create a new MFC (EXE) project, in the guidance document in the menu can be
CG1
- 一个opengl下的图形学实验,展示了DDA算法画直线、中点Bresenham算法画直线、改进Bresenham算法画直线、八分法绘制圆等算法的c语言实现,结果采用每秒逐点画出,清晰明了-Opengl graphics under an experiment to demonstrate the DDA algorithm for drawing a straight line, the mid-point Bresenham algorithm for drawing a straight l
Bresenham
- Bresenham算法,椭圆中点Bresenham,是VC++算法,初学计算机图形学的人来说,是一个不错的例子。-Bresenham algorithm, elliptic midpoint Bresenham, are VC++ algorithm, beginner computer graphics of the people, are a good example.
Bresenham
- 使用Bresenham算法画圆,VC实现-Drawcircle use Bresenham algorithm, VC implementation
Bresenham(600X800)
- bresenham 算法 简单实现bresenham的画线方法-algorithm is simple to achieve bresenham paintings bresenham method
bresenham
- 1.实验目的: 理解基本图形元素光栅化的基本原理,掌握一种基本图形元素光栅化算法,利用OpenGL实现直线光栅化的DDA算法。 2.实验内容: (1) 根据所给的直线光栅化的示范源程序,在计算机上编译运行,输出正确结果; (2) 指出示范程序采用的算法,以此为基础将其改造为中点线算法或Bresenham算法,写入实验报告; (3) 根据示范代码,将其改造为圆的光栅化算法,写入实验报告; (4) 了解和使用OpenGL的生成直线的命令,来验证程序运行结果。 -shi
ii
- 实现绘制各种情况直线的Bresenham算法,并将实现的算法应用于任意多边形的绘制,要求多边形的顶点由键盘输入或鼠标拾取,绘制的多边形顶点要准确,图形应该封闭。 要求掌握Bresenham算法的基本原理和算法设计,画出算法实现的程序流程图,使用C或者VC++实现算法,并演示。 -Implementation of the Bresenham line drawing algorithm for various situations, and to achieve an arbitrary
Bresenham
- 计算机图形学椭圆中点的Bresenham算法代码-Computer Graphics Bresenham midpoint ellipse algorithm code
bresenham算法演示
- 简单的bresenham算法,包括圆和线的生成,计算机图形学必会编程,写的垃圾,希望能过(A simple Bresenham algorithm, generating circle and line, computer graphics will be programming, write, hoping)
DDA、中点及Bresenham算法生成直线
- 运用DDA算法、中点算法及Bresenham算法,用C++语言编写的实现二维直线的绘制(Using DDA algorithm, midpoint algorithm and Bresenham algorithm, C++ language is used to draw two-dimensional straight line.)