搜索资源列表
Direct3D_M184810242005
- direct3d , 学用Mesh + Camera
Camera
- Direct3D游戏编程中照相机的应用,用键盘控制上下左右键控制视线上下左右的变换-Some DirectX programming ppt of learning materials and documentation, including initialization, light processing, texture mapping, pipeline and other issues
The-third-person-perspective
- 游戏中第三人称视角源码 摄像机设计 direct3D c++ 编写 适合初学者-Game third-person perspective source camera the design direct3D c++ to write for beginners
test
- 利用VC6.0和DirectX9.0实现的三棱锥-Direct3D game development technology supporting Detailed Chapter 9 code to load one of two Mesh model. Package class implements scene roaming camera 2. Package object model to achieve arbitrary control
Poolcode
- Pool’s Up游戏是一个三维的台球游戏。利用Direct3D,DirectAudio,DirectInput技术实现。它的主要功能模型有: (1)初始化设备(Direct3D和DirectInput等) (2)游戏循环控制模块 (3)场景初始化函数 (4)渲染模块 (5)碰撞处理模块 (6)灯光、摄像机处理模块 -Pool s Up Game is a three-dimensional game of billiards. The use of Direct3D
Direct3D-camera
- 使用direct3d编写场景,实现了基本的漫游功能-Prepared to use direct3d scenes to achieve the basic roaming
Flag2
- USB 摄像头 进行视频特技处理的软件,采用了Direct3D的技术-USB camera for video effects processing software, using Direct3D technology
D3DCamera1
- // This the first demo in the Direct3D camera demo series. In this demo we // implement the classic vector based camera. The camera supports 2 modes of // operation: first person camera mode, and flight simulator camera mode. We // don t implem
Camera
- vc++ 与 Direct3d 地形漫游-direct 3d
Direct3DCameraSample
- 一个实现了Direct3D的动态摄影机的例子 在这个例子中我先创建了一个Mesh模型 然后通过动态的给view矩阵赋值实现了像CS中的摄影机移动的效果 用户可以使用WASD平移摄影机 使用鼠标调整摄影机的焦点-An implementation of the Direct3D example of the dynamic camera in this example I first created a Mesh model and then to the view through the dyn
DirectX-3D-game-program-design
- 第一部分:必备的数学知识 第二部分:Direct3D基础 第一章初始化Direct3D 第二章渲染管线 第三章在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第三部分 实用的Direct3D 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 -1.Direct3D Initialization 2.The Rendering Pipeline 3.Drawing in Direct3D 4.Color 5
textureBlending
- Direct3D 摄像机,灯光,纹理代码(使用Shader)。 具体包括:通过鼠标和键盘控制摄像机;灯光反射,多层纹理融合,自动生成贴图坐标等等。-Direct3D camera, lighting, texture code (using Shader). Including: light reflection, multi-layer texture blending control the camera via mouse and keyboard automatically gen
DInputCamera
- 这个列子展示了如何在Direct3D中创建一个第三人称风格的相机,并用DirectInput去控制它。-This samples shows how to create a First Person Shooter style camera and use DirectInput to control it.
SkyBox
- 这个是FPS相机列子的扩展,展示了如何在Direct3D中如何创建和利用天空盒。-This is an extension of the FPS Camera sample, which shows how to create and use a skybox.
D3DThirdPersonCamera1
- Direct3D Third Person Camera-D3D Third Person Camera
Terrain
- Direct3D地形加载程序,可以通过键盘控制摄像机进行漫游-Direct3D terrain loader, you can control the camera roaming through keyboard
Camera
- 主要用Direct3D实现了摄像机类,以及一个摄像机的应用。-The main use Direct3D to achieve a camera class, and the application of a camera.