搜索资源列表
cloud&sky
- 在opengl下实现蓝天白云的模拟 分两个文件,分别是蓝天和白云~ C++6.0 下编译通过
cloud
- opengl源码--云-opengl source -- Cloud
cloud-opengl
- 三维动态云彩的绘制,采用动态纹理贴图的技术来实现,效果不错-clouds of the three-dimensional dynamic mapping, dynamic texture mapping technology to achieve good results
cloud
- 利用opengl,利用基于中点偏移算法来实现云的模型
Cloud
- 仿真天空上流动的云彩,MFC + opengl渲染,效果很好很强大, 很逼真可以作为基础继续开发。-Simulate the flow of clouds on the sky, MFC+ opengl rendering, the effect is very very powerful, very realistic as the basis to continue to develop.
tool3d_obj
- opengl读取obj文件,很好用,对于正在学习opengl读取obj格式点云的朋友很有帮助。-opengl read obj file, useful for studying opengl obj format point cloud to read friends helpful.
stl.tar
- 读取 点云数据 STL 文件 分块化编程-STL file to read point cloud data block programming
OpenGLpointclouds
- OpenGL环境下点云模型的显示变换,介绍一种标准的3D点云模型OBJ文件的特点和基本结构,在VC++6.0平台下结合OpenGL完成了OBJ格式文件的读取和点云模型的三维显示、旋转、平移、缩放变换功能.实验结果表明,利用OpenGL开发的程序可以高效实时地实现点云的各种操作.-OpenGL environment, the display of point cloud model of transformation to introduce a standard 3D point cloud
bunny
- OpenGL中著名的stanford Bunny程序和点云数据。-OpenGL famous stanford Bunny procedures and point cloud data.
Cloud
- Opengl模拟云层的飘动,较好的模拟了物理定律-Opengl simulated clouds float, the better simulation of the laws of physics
OpenGL
- 利用OpenGL、VC++编写的C++,三维点云处理程序,对于学习图形学、C++、OpenGL、文件读写很有帮助,是一个三维软件公司编写代码一部分,尤其是OpenGL库文件相当管用。 有两个数据文件 鼠标默认操作:具体还在头文件中 中键拖动 旋转 中键+Ctrl 平移 中键+Shift 面旋 滚轮滚动 缩放 中键+Ctrl + Shift 局部放大-The use of OpenGL, VC++ to prepare the C++, three-dimensional point cloud
KeyandMouseControl
- opengl下的点云显示 及鼠标键盘模型操作-opengl under the point cloud model shows the keyboard and mouse operation
ZY3DSKY
- 一个OPENGL演示的例子,例子中的场景包含运动的云,流动的水室外山地,雾状效果以及灯光效果,而且该例子利用C++开发,便于初学者学习-OPENGL example of a demonstration, for example, contains scenes of cloud movement, the movement of water outside the mountain, fog effects and lighting effects, and the examples of u
Cloud
- vc++下,通过纹理贴图实现动态的云彩, 云彩在一个有限的平面上,用OpenGL实现,该程序可以自动生成纹理数据。-vc++ through texture mapping implementation of dynamic clouds, clouds in a limited plane, using OpenGL implementation, the program can automatically generate texture data.
bodymodel
- 基于OpenGL的三维人体点云模型的显示。-OpenGL-based three-dimensional point cloud model of the human body display.
MyCloud
- 利用opengl和visual c++对云层建模,并进行实时绘制,完成云层的动态现实-Opengl and use visual c++ on cloud modeling, and real-time rendering, dynamic reality of the completion of the clouds
triangle++.tar
- this a visual c + + code for point cloud triangulation, i tried it and it works really in a very good way -this is a visual c++ code for point cloud triangulation, i tried it and it works really in a very good way
MySky
- MySky为一个基于VC++6.0以及OPENGL开发的对天空的模拟程序。实现了有云天空的模拟。-MySky a VC++6.0 and based on OPENGL developed simulation program for the sky. The realization of a simulated cloud the sky.
Cloud
- Visual c++ 6.0+opengl 飘动的云-Visual c++ 6.0+ opengl flowing clouds
OpenGL-3D框选
- OpenGL环境下读入3D点云,任意角度下鼠标对点云进行框选。(In the OpenGL environment, read the 3D point cloud, and at any angle the mouse can box the point cloud.)