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用openGL实现碰撞检测。常用于3D游戏。-with Collision Detection. Commonly used in 3D games.
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使用OpenGL+VC 6.0实现小球在房间里的碰撞运动.OpenGL用到了贴图,灯光,阴影.还是比较初级.-use OpenGL 6.0 VC small ball in a bedroom collision sports. OpenGL depleted The texture, lighting, shadow. relatively junior.
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利用OpenGL绘制正方形,
并在所示窗口里进行碰撞撞换,
在方框内惊醒碰撞检测-use OpenGL rendering square, as shown in the window and carry out collision for the collision, woken up in the box Collision Detection
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学OPENGl编3D游戏,3D场景框架,碰撞检测,加载3d模型,动画模型,射击爆炸,等等,很全面,完整源码,值得学习!,OPENGl school for 3D games, 3D scenes framework, collision detection, load the 3d model, animation, models, fire explosion, and so on, it is comprehensive, complete source code, it is worth
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在openGL设置的环境中,实现球体碰撞检测的三维效果-Set in openGL environment, to achieve three-dimensional sphere collision detection results
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实现一个篮球和一个排球在一个密闭的屋子里运动碰撞。main.cpp文件里的为一个完整的程序。
其他几个头文件是另外的几个OpenGL程序。-To achieve a basketball and a volleyball in a closed room where sports collision. main.cpp file for a complete program. Several other header files is another of several OpenGL pr
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C/C++利用OpenGL图形库编写的小程序,主要是实验碰撞检测。-Small programs written in C/C++ OpenGL graphics library, the the experimental collision detection.
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三维场景中进行物体间的碰撞检测的程序-Three-dimensional objects in the scene between the collision detection procedures
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本例是使用opengl编程,实现了碰撞检测,-This case is to use opengl programming, to achieve the collision detection,
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该方法详细地解释了碰撞的各种原理以及opengl对于碰撞时的应用!-The method is explained in detail the various principles of the collision as well as the opengl application for a collision!
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在C++环境下用OPENGL写的关于3维物体碰撞检测的程序。-In C++ environment using OPENGL write 3-D objects on the collision detection process.
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A 3D collision detection application, Objects are created in 3D space with openGL
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用VC++编写的几款简单的3d游戏源代码!
OpenGl 设计游戏 3D模型 动画模型 碰撞检测
场景编辑
-Using VC++, prepared by several simple games 3d source code! OpenGl game 3D model of the design model collision detection animation scene editor
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基于opengl的多个3d物体实时动态碰撞检测,效果良好,渲染帧速能达到100帧左右。-Based on the number of 3d objects in opengl real-time dynamic collision detection, sound effects, renderingFPS reach about 100.
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Irrlicht引擎是一个用C++书写的高性能实时的3D引擎,可以应用于C++程序或者.NET语言中。通过使用Direct3D(Windows平台),OpenGL 1.2或它自己的软件着色程序,可以实现该引擎的完全跨平台。尽管是开源的,该Irrlicht库提供了可以在商业级的3D引擎上具有的艺术特性,例如动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。-Irrlicht engine is written in C++, a high-performance real-time 3
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A 3D RPG Engine
This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for
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在VC平台上,用opengl绘图,实现两个球体的碰撞检测,并且实现交互设备PHANTOM接口-In the VC platform, using opengl graphics, collision detection to achieve the two spheres, and the PHANTOM device to achieve interactive interfaces. . .
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使用VisualC++ Win32应用程序开发的一个OpenGL程序,在OpenGL中实现碰撞检测的效果。
-Using VisualC++ Win32 OpenGL application development of a procedure implemented in OpenGL collision detection results.
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在openGL设置的场景中实现了球体碰撞的三维效果-Setting the scene in openGL to achieve three-dimensional effect of the collision sphere
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基于VC++和OpenGL的碰撞检测程序,能够准确检测环境中的碰撞情况-VC++ and OpenGL-based collision detection program that can accurately detect the environment in case of collision
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