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滚动的小球,可以控制暂停,滚动等
自己手工写的一个类,可以随即生成不同颜色的小球,碰撞之后往反方向滚动
开发IDE为VS2005-rolling balls, the suspension can be controlled, such as rolling their manual written by a class, can then generate different colors of small ball, the collision after rolling the o
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用JAVA实现有趣的小球的碰撞,实用经典程序大家共享 -using JAVA interesting collision of small balls, practical procedures classic share Thank you
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这是是我前几天仿写的小游戏《看谁守得住》的源代码,有详细的注释,代码短,但涉及到windows实时网络游戏的诸多基本元素,包括多线程、套接字、双缓冲、边界检查、3D视角等,程序可扩展性好,对程序中小球个数NBALL重新赋值(比如改成6)可以方便的扩展成网络桌球,对大球个数修改可以方便的扩展成网络足球(需要修改碰撞判断条件),也可以很方便的移植为调试OpenGL、D3D程序的平台(替换显示类C3DConvertor),是一个值得参考的入门级实时3D游戏编程框架
游戏支持单机和双人局域网两
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实时动画:
三位小球的碰撞模拟,计算机图形学简单应用。-Real-time animation: the collision of three balls simulation, computer graphics, simple application.
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DX实现的多个球体碰撞演示.左键点下落球.-DX collision sphere to achieve a number of demonstration.
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一个非常有意思的屏保程序,用C++做的,实现彩球不同角度的碰撞-A very interesting screen saver, using C++ to do to achieve different angles of collision colored balls
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三个小球在空间中运动,碰到墙壁是按照反弹运动轨迹运动,小球与小球之间碰撞也按照物理原理。-Three small balls moving in space, run into a wall in accordance with the rebound trajectory of movement between the ball and the ball is also in accordance with the physics of the collision.
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用户能通过GUI组件指定生成小球的数量,每个小球将从随机的位置出现,并具有随机颜色,随机速度以及随机的运动方向,小球沿初始方向匀速运动,当碰到窗口边缘时,小球将依据受力原理改变运动方向(可简化考虑,受力只改变小球的运动方向,小球仍按照初始速度匀速运动,且不考虑小球之间的碰撞)。
鼠标在界面中显示为方块状,玩家需来回移动鼠标以避开运动的小球及屏幕四周,如果鼠标碰到任一小球或者窗口四周,则游戏结束。
程序需提供计时功能,并最终显示玩家能坚持多少秒。
-User generated thr
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小球碰撞,两个小球通过设定不同速度实现无摩擦碰撞的程序-Ball collision, two balls at different speeds through a set of procedures to achieve frictionless collision
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一个小球碰撞的游戏,很简单,可以设置颜色,只能运行10个小球。-Collision of a ball game, very simple, you can set the color, can only run 10 balls.
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一个基于3D相机的源码程序,台球游戏-Collision detection - balls don t fly off into infinity any more (hopefully)
- Camera control - during aiming the camera is slightly higher than before
- More dynamic sound - greater differences of volume between high and low
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用Java做的弹弹球,用的线程,几个不同颜色的球在固定区域来回碰撞,碰到窗口边界改变方向-Java Bouncing Balls do with the thread, several different colored balls back and forth in a fixed area collision and touched the border of the window to change direction
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用户能通过GUI组件指定生成小球的数量,每个小球将从随机的位置出现,并具有随机颜色,随机速度以及随机的运动方向,小球沿初始方向匀速运动,当碰到窗口边缘时,小球将依据受力原理改变运动方向(可简化考虑,受力只改变小球的运动方向,小球仍按照初始速度匀速运动,且不考虑小球之间的碰撞)。
鼠标在界面中显示为方块状,玩家需来回移动鼠标以避开运动的小球及屏幕四周,如果鼠标碰到任一小球或者窗口四周,则游戏结束。
程序需提供计时功能,并最终显示玩家能坚持多少秒。-GUI components specif
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实现两个小球的弹性碰撞,在c语言的开发开始上,让两个或者多个小球在一定的范围里进行符合物理规律的碰撞。-The elastic collision of two small balls, at the beginning of the c language development, make two or more balls in a certain range to conform to the laws of physics in the collision.
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三维场景自动炫装,多个小球碰撞,并在发生碰撞的同时,显示碰撞效果,检测碰撞力度(The 3D scene automatically Hyun loaded a plurality of balls, collision, and the collision of the display at the same time, the collision effect, collision detection.)
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五小球在画布中移动,他们之间会产生碰撞,当然小球和上下左右都会产生碰撞
碰撞后,小球会改变方向返回
而最下面的游标则用于调节小球的移动速度,游标的范围是[-100, 100](Five small balls move in the canvas, they collide, of course, the ball and the upper and lower sides will have a collision
After collision, the ball wi
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碰撞传感器多数采用惯性式机械开关结构,相当一只控制开关,其工作状态取决于汽车碰撞时加速度的大小。按结构可分为机械式和电子式两种。机械式有滚球式、滚轴式、偏心球式。(Most of the collision sensors use inertial mechanical switch structure, which is quite a control switch. Its working state depends on the acceleration of vehicle collis
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