搜索资源列表
fluidsD3D
- 基于最新一代通用GPU--Geforce8800,在CUDA平台上开发流体模拟程序,是基于GPU的通用计算应用在图形学领域的一个范例。由于该环境在国内不常见,并且支持模拟环境,保留了可执行文件作为参考。-based on the latest generation of common GPU -- Geforce8800. CUDA platform in the development of fluid simulation program, GPU is based on the gener
elbeem-src
- his a short introduction how to use the El Beem library and API. This release supports two versions that can be built: - a standalone test program that runs a small fluid simulation - a command line executable, that can be used to run flu
FluidSolver 流体模拟源代码(OpenGL)计算机图形学
- 流体模拟源代码(OpenGL)计算机图形学,计算机流体力学-fluid simulation based OpenGL
fluid.rar
- 基于Jos Stam 1999 “Stable Fluids” 和 Fedkiw 2001 “Visual Simulation of Smoke” 论文。用半拉格朗日法求解二维Naver-Stokes公式。用雅可比迭代法在GPU上快速求解泊松方程。加入Fedkiw论文中所提到的vorticity confinement 力来恢复由于离散化误差而丢失的有趣的流体旋度。此演示程序在1G Hz赛杨III, 448 MB SDRAM, Geforce 6200显卡上以每秒22帧的速度运行。 ,Base
SMOKE.rar
- 实时的2D流体仿真算法--烟雾,本框架的目的就是让程序员可以轻松的拓展实现三维的流体仿真。,Real-time 2D fluid simulation- smoke, the purpose of this framework is to allow programmers to easily achieve the expansion of three-dimensional fluid simulation.
PhysX_Fluid.rar
- 基于PhysX的流体模拟 PhysX开发包中自带有流体模拟的部分,在它的示例中我们可以找到相关的例子,而且这流体还是基于SPH的,但是我们会发现它的例子只实现了流体的粒子模拟,而由粒子转换成网格的部份,则要我们自已来实现了,PhysX fluid simulation-based development package comes with PhysX fluid simulation are part of the sample in it, we can find examples, an
coremodel.rar
- 微观岩石人工建模,真实感强,三维空间无缝拼接,用于建造巨型微观岩石人工建模,可用于流体模拟和lbm方法,Artificial rock micro-modeling, realistic strong, three-dimensional seamless splicing, artificial rocks for the construction of giant micro-modeling, can be used for fluid simulation and lbm method
lbm test.rar
- 波茨曼格子流体模拟,用于模拟微观油水驱替效果和流体分布关系,LBM fluid simulation, used to simulate the micro-oil-water displacement effects and the relationship between fluid distribution
PocketPC2002
- 一个非常简单的气体模拟,3dmax也是该模式模拟的,对流体仿真有帮助-A very simple gas simulation, 3dmax is the model simulation, the fluid simulation help
apitest
- Free Surface Fluid Simulation with the Lattice Boltzmann Method
jul01
- 国外游戏开发者杂志2001年第七期配套代码,包含Naty Hoffman和Kenny Mitchell的相片色泽处理技术代码和Jeff Lander的关于流体仿真的专栏的代码--Code of game development magazine in 2001 seventh issue, contains photo luster processing technology code of Naty Hoffman, Kenny Mitchell and fluid simulation co
Fluid
- c++语言开发的,使用GPU加速的对流体的仿真-c++ language to develop the simulation of fluid
rtfluid06.src
- Real-Time Particle-Based Fluid Simulation Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics
fluidsD3D9
- An example of fluid simulation using CUDA and CUFFT, with Direct3D 9 rendering.
fluid
- fluid simulation fluid simulation fluid simulation fluid simulation-fluid simulation fluid simulation fluid simulation fluid simulation fluid simulation fluid simulation fluid simulation
fluidsGL
- CUDA Fluid Simulation Using N-S Equ
SPH
- Fluid Simulation using Smoothed Particle Hydrodynamics.. C++ with OpenGL
Physically-Based-Fluid-Simulation
- 基于物理的流体模拟近年来成为计算机动画领域的一个研究热点.回顾了该领域中基于物理的流体模拟的发展情况,总结了该研究方向所采用的各类方法,并结合各种现象的特点分门别类地详细展开其方法总体上可 以分为欧拉法和拉格朗日法,涉及的现象包括烟雾、火焰、爆炸、波浪、气泡以及*界面等.最后展望了未来发 展的3个重点:细节策略、加速策略和控制策略,以使整个模拟能够更好地满足人们对真实感、实时性以及灵活性的 需求.-This paper presents a survey on the deve
Energetic-Two-Phase-Fluid-Simulation
- 2012年siggraph论文,描述了流体中的flip流体模拟方法,使流体模拟中的空隙缺陷减小到最少。从而使流体完成了整体的效果。-2012 siggraph paper that describes a fluid simulation of fluid in the flip, so that the gap defects in the fluid simulation is reduced to a minimum. So that the fluid to complete the o
realtime-particle-based-fluid-simulation---progra
- sph fluid:The base program renders particle systems using JOGL (Java ... JOGL: A Beginner s Guide and Tutorial ... By default, the simulation will perform several time steps per frame. .... More interesting scenes: Dropping water in a box is only so