搜索资源列表
03 Pathfinding with Astar
- 很好游戏代码,请使用-good game code, please use the
04 Pathfinding and Movement
- 很好游戏代码,请使用-good game code, please use the
Astar
- a星寻路~~c++ 做游戏的初学者值得-a star pathfinding ~ ~ c++ for beginners to do the game is worth a look ~ ~
FindRound
- 一个游戏内NPC寻路的演示,通过最简单的方法来演示寻路算法。-An in-game NPC pathfinding demo, through the most simple way to demonstrate the way-finding algorithm.
A-star
- A*算法,启发式路径搜索(星际,帝国等即时战略游戏中AI寻路)-A* algorithm, heuristic path search (Star, Imperial and other real-time strategy game AI pathfinding)
TestAstar
- A*寻路算法,可用于游戏中的寻路算法,我试过了,可以运行-A* pathfinding algorithm, can be used in game pathfinding algorithm, I tried to run
mg
- 游戏名称: 最短迷宫寻路算法的演示 游戏内容: 首先动态生成迷宫,再用算法求出最短路径。-Game Name: The shortest maze game pathfinding algorithm demo: first dynamically generated maze, and then find the shortest path algorithm.
DEMOS1
- 战棋游戏的寻路主动进攻示例程序。开发环境为QBASIC。-SLG game pathfinding proactive sample program. Development environment for QBASIC.
03-Pathfinding-with-Astar
- aaaaa人工智能游戏编程真言 A*算法的源码-AI Game Programming Wisdom SourceCode Pathfinding with Asta
Axunlu
- 易语言游戏引擎的寻路源码,平面游戏的,D2D出品的-Easy language pathfinding source game engine, plane games, D2D produced
Bean
- 该代码是J2ME手机游戏,移植fc经典游戏吃豆人,怪物寻路算法-The code is a J2ME mobile phone games, portable fc classic game Pac-Man, monster pathfinding algorithm
8Digital-game
- 8数码游戏,经典,极品,九宫格,移动,寻路算法,耗时最小,完全可以运行-8 digital game, classic, gourmet, JiuGongGe, move, pathfinding algorithm, time consuming, can run the minimum
EatBeans
- C#写的吃豆游戏,,功能比较完善,寻路采用A*算法-Pac-game written in C#, function is more perfect, pathfinding using A* algorithm
Recast
- 一款非常经典3D游戏寻路场景制作,导航网格资源制作,非常适合3d游戏寻路-The navigation grid resources in the production, ideal for 3d game pathfinding
Automatically-pathfinding-algorithm-
- 游戏自动寻路算法(A星算法)以及Delphi例子。 A星在游戏设计中有它很典型的用法,是人工智能在游戏中的代表。-The game automatically pathfinding algorithm (A star algorithm) and Delphi examples. A star in the game design has its very typical usage, the game is the AI s representative.
TestAStar
- 在即时战略或角色扮演游戏中,经常需要控制角色移动到指定位置,只要存在可行路径,总是会采用最优路径到达目的地。这种能够在角色移动到目的地的方法,通常称为“游戏寻路算法”。 A*是一种启发式搜索算法,其所处理的对象是状态空间,安装预先设定的规则进行有选择有方向的遍历。-In the real-time strategy or role-playing games, often need to control the character moves to the specified locatio
DEMOS1
- 战棋游戏的寻路主动进攻示例程序。开发环境为QBASIC。-SLG game pathfinding proactive sample program. Development environment for QBASIC.
DEMOS1
- 战棋游戏的寻路主动进攻示例程序。开发环境为QBASIC。-SLG game pathfinding proactive sample program. Development environment for QBASIC.
AStar
- 游戏中常用的寻路算法-A星算法 直接将此代码加到自己的程序中就能实现最短路径的查找-Game pathfinding algorithm commonly used algorithm-A star This added to the code directly own program to find the shortest path can be achieved
fudge_pathfinding-master
- 路径寻优,基于A*算法,可用于最优寻路。机器人寻路、游戏开发中寻路(Path optimization, based on the A* algorithm, can be used for optimal pathfinding. Robot pathfinding, pathfinding in game development)