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1、 矩形窗口的直线段裁剪(Cohen-Sutherlan算法必做,再在梁友栋和中点分割算法中任选一种)-a rectangular window line of cutting (Cohen-Sutherlan algorithm will do, again in mid-point and friends of Liang Dong segmentation algorithm An optional)
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计算机图形学作业算法
VC++程序源码
含画直线(逐点比较法)、二维裁剪(中点分割算法)、判别点在区域内外(标号法)等算法,经我修改用于保存手动提取图形特征点,Computer graphics algorithms operating VC++ Program source code containing paint a straight line (point by point comparison method), two-dimensional cutting (mid-poin
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作为图形图像课程的设计,内容有椭圆中点(Bresenham算法),圆中点(Bresenham算法),直线中点Bresenham算法,画椭圆,画多边形(5边),画折线(6个点)。运行在VC6.0下用MFC-As a graphic image curriculum design, content elliptical midpoint (Bresenham algorithm), round the mid-point (Bresenham algorithm), a straight line
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是我的计算机图形学的大作业,其中包括的算法有: 直线绘制的DDA算法,bresenham算法,中点算法,绘制圆和椭圆的中点算法,扫描线种子填充算法。N次贝塞尔曲线的绘制以及对他的平移旋转和缩放变换。还有颜色对话框的调用等等,操作方法在帮助里也写明了。另外,还附有一个编写说明书,适合初学者一步步的自己编写出程序来。-Is my great work in computer graphics, including the algorithm are: line drawing of the DDA
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一个简单的中点分割直线裁减算法,实现直线在屏幕中的裁剪算法-A simple linear reduction of the mid-point division algorithm in a straight line on the screen clipping algorithm
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直线中点Bresenham算法-Straight-line mid-point Bresenham algorithm
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在turboc上实现中点bresenham算法画直线,改进中点bresenham算法画直线,DDA算法画直线,画圆,画椭圆。-TurboC achieved in the mid-point Bresenham algorithm for drawing a straight line, improving the mid-point Bresenham algorithm for drawing a straight line, DDA algorithm for drawing a stra
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二维线图元生成算法:包括直线中点算法、直线Brensenham算法 圆弧的中点算法、椭圆弧的中点算法等
-Two-dimensional line element generation algorithm: including a straight-line mid-point algorithm, linear algorithm Brensenham the mid-point arc algorithm, elliptical arc of the mid-point algorith
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图形学课程设计 2-直线中点Bresenham算法.rar-Graphics Course Design 2- a straight line mid-point Bresenham algorithm. Rar
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直线dda算法,直线bresenham算法,圆的中点算法,圆的bresenham算法,椭圆重点算法的java演示-Linear dda algorithm, Bresenham line algorithm, circle the mid-point algorithm, Bresenham algorithm for circle, oval key algorithm java demo
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一个opengl下的图形学实验,展示了DDA算法画直线、中点Bresenham算法画直线、改进Bresenham算法画直线、八分法绘制圆等算法的c语言实现,结果采用每秒逐点画出,清晰明了-Opengl graphics under an experiment to demonstrate the DDA algorithm for drawing a straight line, the mid-point Bresenham algorithm for drawing a straight l
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1. 简单图元的生成(如直线、圆、长方形等)
2. 用DDA算法或中点(Besenham)算法实现直线段、椭圆或圆的绘制
3. 用扫描线填充算法进行区域填充,用Sutherland 裁剪算法裁减多边形
4. BEZIER曲线或B样条曲线的绘制
5. 个性化图形软件包的开发
6. 所有文件包括源码和截图-1. Easy metafile generation (such as linear, round, rectangular, etc) 2. Using DDA algor
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本程序实现了直线(Bresenham算法和DDA算法),和圆(中点Bresenham算法和正负法)的绘制,并能够选取其颜色。-This procedure has a straight line (Bresenham algorithm and DDA algorithm) and round (mid-point of Bresenham algorithm and plus or minus method) drawing, and be able to select the color.
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实现直线的DDA算法和椭圆中点算法,和图形的显示,如拉框放大。和CS裁剪算法的实现-The DDA algorithm to achieve a straight line and elliptical mid-point algorithm, and graphical display, such as pull boxes to enlarge. Cut algorithm and the realization of CS
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DDA画线算法和中点画线算法实现以及中点画圆算法实现-DDA line drawing algorithm and the stipple-line algorithm, as well as the mid-point Circle Algorithm
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在定义了窗口之后,我们只需将窗口内的图形显示出来,对于窗口之外的图形我们是不关心的。因此,必须将窗口外的图形裁剪下去。在本资料中,实现如下对直线段进行裁剪的算法:Cohen-Sutherland算法、中点分割算法、梁友栋-Barsky算法,并且利用Sutherland-Hodgman算法实现对多边形的裁剪,最后,实现当裁剪域是任意凸多边形时的裁剪算法。-In the definition of the window, we simply window graphics are displayed
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在定义了窗口之后,我们只需将窗口内的图形显示出来,对于窗口之外的图形我们是不关心的。因此,必须将窗口外的图形裁剪下去。在本资料中,实现如下对直线段进行裁剪的算法:Cohen-Sutherland算法、中点分割算法、梁友栋-Barsky算法,并且利用Sutherland-Hodgman算法实现对多边形的裁剪,最后,实现当裁剪域是任意凸多边形时的裁剪算法。-In the definition of the window, we simply window graphics are displayed
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一个集成的图形界面的程序,可调用每一次作业子程序。一、调用画点的函数,用DDA、中点算法画直线和中点算法画圆和椭圆。二、多边形扫描转换算法和区域填充算法实现(扫描线算法为必做,基于求余运算的边缘填充和边标志算法为任选;基于种子的区域填充采用4连通区域的递归种子填充算法,或扫描线种子填充算法,要求种子点(x,y)可交互输入)。三、线段裁剪和多边形裁剪算法的动画演示实现。(两种线段裁剪算法和H-S多边形逐边裁剪算法)多边形裁剪算法的动画演示要求先画出一个封闭的多边形,再画矩形的裁剪窗口,然后选择裁剪
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直线中点Bresenham 算法,输入起点坐标和终点坐标,即可画出直线-Mid-point of Bresenham line algorithm, the input point coordinates and end coordinates, then draw a straight line
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mid point line generation algorithm in c
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