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映射网络驱动器
- 这是一个用vc编写的映射网络驱动器,可以在你的界面上映射一个驱动器盘符,并实现正常的操作。-vc used to prepare the map network drives, you can interface mapping a drive letter, and achieve normal operation.
3D_world
- 演示如何使用OpenGL建立一个游戏中的三维世界。使用上下左右方向键在其中前进、后退、左移、右移,使用鼠标左转、右转、上看、下看。(注意:需要解压到c:\\windows\\desktop,否则贴图不能正常显示,你可以很简单的修正此bug)-demonstrate how to use the OpenGL establishment of a 3D game world. Using the up and down about the direction in which the key fo
06.NormalMap
- 法线映射的代码,一张二维图片看上去像三维的-Normal mapping code, a two-dimensional images of three-dimensional look like
treeview_with_paint_robin
- 在微软的.NET 的Forms窗口控件中,比如Treeview和ListView,仅仅是对通用控件的简单封装,因此他们不正常的引发Paint事件。微软所发布内容中,能看到的唯一建议就是设置控件的ControlStyles.UserPaint类型,然后自己为控件做所有的绘图操作。-in Microsoft's.NET Forms Control window, For example, Treeview and ListView, only to the general controls
mapapi0.4alpha
- MapEasy is a web mapping client api which has an alogy with Google Map Api. It helps to build a map-based application easily. Based on Javascr ipt and AJAX technology, MapEasy will work on most modern browsers (Firefox 1.0+, Internet Explorer 6.
Normalmapping
- Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。 用OpenGL实现
water
- 使用法线贴图在DirectX9中实现水面波动效果。-The use of normal mapping in DirectX9 to achieve the effect of surface fluctuations.
normalmapping
- 一个用GPU编出来的法线贴图示例程序,编写质量十分的高,学习借鉴必学-GPU made with a normal mapping out the sample programs, the preparation of very high quality, must learn from science
Chap05
- 选自《3D游戏编程》第5章 实战例题:3D编程技术的实战例题, 包括基于单色多边形的绘图技巧,多重纹理的合成方法,光影贴图:运用多纹理技巧实现模拟光照,广告牌,法线贴图,阶层体系:3D数据的基本处理方式,动画,和蒙皮。-Selected from the " 3D Game Programming" Chapter 5 actual example: 3D programming examples of actual combat, including single-color
Parallax
- 一个利用法线贴图实现模型细节的Demo,凹凸纹理贴图运行程序。-The realization of a model for the use of normal mapping details of the Demo, run the program bump texture mapping.
NormalMap
- 3D编程实例,实现了根据鼠标在屏幕上的不同位置而进行法线映射后的演示效果,是学习3D编程的基础。-3D programming examples to achieve the mouse on the screen according to a different location and carry out the demonstration after normal mapping effect is the basis for learning 3D programming.
D3D9NormalMapping
- // This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements normal mapping for each // of th
D3D9ParallaxNormalMapping
- // This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three techniques // that implements
Normal_mapping
- 利用opengl 4进行法线贴图,实现凹凸效果-Normal mapping using opengl 4
Normal
- 法线贴图 实现3D图形立体效果 给新手一个参考 代码是VS2012 VS2005应该可以在转换里面看到SLN-Normal mapping to achieve stereoscopic 3D graphics effect to the novice a reference code is VS2012 VS2005 should be able to see inside the conversion SLN
Tutorial4_NormalMapping
- Normal mapping tutorial, a sample tutorial for making shadow effect with normal mapping
cehuishidadikejian
- 2015注册测绘师大地讲课课件,这是注册测绘师考试必看的资料-2015 Registered lectures courseware Normal mapping, which is a registered surveyor exam must-see profile
Bump-Mapping
- direct3d10下实现的集中凹凸贴图,包含法线贴图,parallax贴图和relief贴图-normal map\parallax map\relief map
normal-mapping
- 法线贴图(normal mapping)基本实现-implement in Opengl
dx11ter06_src
- dirctx11.0 实现法线贴图(normal mapping)-implement based on DX11.0