搜索资源列表
GLrefshad
- OpenGL镜面反射、模板阴影的编程方法,是学习OpenGL特效编程的好例子。-OpenGL specular reflection, the shadow of programming template, Specific learning OpenGL Programming good example.
多个镜面反射的效果
- opengl特效:多个镜面反射的效果,产生多个镜子的反射效果,很给你以启示!-opengl effects : the number of specular reflection and generates more reflective mirror, I give you the inspiration!
OpenGL多个镜面的反射效果
- OpenGL特效:多个镜面的反射效果,可以产生多个镜面产生反射效果-OpenGL effects : the number of specular reflection effects could have produced a number of specular reflection effects
SpecularHighlights.rar
- 基于OSG的立方图镜面高光特效(SpecularHighlights)示例,OSG plans based on the cubic specular effects (SpecularHighlights) sample
XNA-light-shaders
- diffuse + specular lighting shader for xna4
4
- opengl 计算机图形学简单算法集合 :图形学,实现了著名的光照模型Phong模型,可以表示反射折射,镜面反射等光学现象-Graphics, to achieve the well-known Phong illumination model model, you can express reflection refraction, specular reflection and other optical phenomena-opengl
HLSL2zhangwenlihunhe
- HLSL语言实现2张纹理混合和镜面反射,shader语言-HLSL language two texture blending, and specular reflection, shader language
reflections
- 能够从单一的图像中提取出镜面反射的内容。改算法使用matlab编写,非常值得研究的算法。-From a single image to extract the contents of specular reflection. Matlab algorithm to use to prepare, the algorithm is very worthy of study.
Chapter06
- direct游戏编程之光照材质内容,光照,环境光,漫反射光,镜面反射光,自发光,材质贴图的使用-light material content of the direct game programming, light, ambient, diffuse, specular reflection of light, self-luminous, the use of textures
ZBuffer
- 光线跟踪算法实现,VC2005下编写的MFC程序。本程序实现高光、镜面反射、漫反射和折射效果。-Ray-tracing algorithm, VC2005 prepared MFC procedures. This procedure to achieve high light, specular reflection, diffuse reflection and refraction effects.
lightmaterial
- nate robins 写的能改变灯光参数的程序代码,希望对刚接触opengl的同志有帮助-nate robins change the lighting parameters written in code, in the hope that the comrades刚接触opengl help
LIGHT
- OpenGL Lights例子灯光效果 Amidient,Specular,Lights,Matierial-OpenGL Lights example of lighting effects Amidient, Specular, Lights, Matierial
PongMania
- 一个经典的PONG游戏 FEATURES === === == - fog effects - colored lighting w/ specular highlighting - reflections - sound effects - keyboard interactivity-A classic PONG game FEATURES === === === ==- fog effects- colored lighting w/specular hi
opengl_project
- 一个关于ambient light ,diffuse light, and specular light, and depth cueing , and trangulation 的project, 编译已通过!! 比较经典的一个关于图形的project!欢迎大家下载学习,里面还有MACH BAND和 opengl 的一些其他问题-this projects includes the effect of ambient light , diffuse light, and specular li
Specular-Reflection
- 光线反射原理,包含镜面反射,漫反射和环境光。可移动点光源,观察变化-a code implement specular reflection. move point light source to figure it out
specular-shader
- Specular shader from Away3D engine
Real-time-refraction-specular
- 国内一个大牛写的镜面反射实时效果,不用说效果非常棒,比unity自带的好太多,缺点是这个shader因为是实时的,占用资源很高,不建议使用,建议使用我上传的另一个镜面反射shader,但是这个shader可以学习如何写实时的效果。-A large cattle written specular reflection of real-time effects, and needless to say the effect is very good, much better than unity c
Specular-reflection
- 国内一个大牛写的镜面反射效果,不用说效果非常棒,比unity自带的好太多,如果需要镜面反射效果这个shader非常有用。而且源代码也有很多值得学习和借鉴的地方。-Domestic Daniel wrote specular reflection effect, needless to say the effect is very good, much better than unity comes, if the effect of specular reflection shader usef
SPECULAR-REFLECTION-OF-A-TREE.cpp
- 一棵树的镜面映射指的是对于树中的每个结点,都将其子结点反序。例如,对左边的树,镜面映射后变成右边这棵树。 a a / | \ / | b c f ===> f c b / \ / d e e d 我们在输入输出一棵树的时候,常常会把树转换成对应的二叉树,而且对该二叉树中只有单个子结点的分支结点补充一个虚子结点“$”,形成“伪满二叉树”。 例如,对下图左边的树,得到下图右边的伪满二叉树 a a / | \ / b c f ===> b $
texmaths-0.35
- A specular analysis over different papers