文件名称:2D_Poligon_Drawer-Animato_demo
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- 上传时间:2012-11-16
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文件大小:80.4kb
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二维Poligon抽屉动画
我开始设想的方式来建立一个二维多边形动画的想法。首先,我需要一个好东西记住我的图形。这篇文章是基于这样我可以记住一些二维图形。我选择一个非位图的方法。这是因为,我希望有一个快速和简单的方法来我的动画图形。所以,我选择一个二维向量的方法。在这篇文章中,我提出的(简单)结构我选择了代表我的图形和动画它。我建议也是一个图形编辑器来生成二维图形,一个工具,用于创建动画的图形工具。 EXE和建议的来源是在所提供的下载。
-I started thinking of the way to build a 2D polygon animator. First of all, I needed a good stuff to memorize my graphics. This article is based on the way I can memorize some 2D graphics. I choose a non bitmap way. This is because, I want a fast and simple way to animate my graphics. So, I choose a 2D vectorial approach. In this article, I propose the (simple) structures I chose to represent my graphics and to animate it. I propose also a graphic editor to generate 2D graphics, and a tool to create animation from the graphics tool. The proposed exe and the source is in the provided download.
我开始设想的方式来建立一个二维多边形动画的想法。首先,我需要一个好东西记住我的图形。这篇文章是基于这样我可以记住一些二维图形。我选择一个非位图的方法。这是因为,我希望有一个快速和简单的方法来我的动画图形。所以,我选择一个二维向量的方法。在这篇文章中,我提出的(简单)结构我选择了代表我的图形和动画它。我建议也是一个图形编辑器来生成二维图形,一个工具,用于创建动画的图形工具。 EXE和建议的来源是在所提供的下载。
-I started thinking of the way to build a 2D polygon animator. First of all, I needed a good stuff to memorize my graphics. This article is based on the way I can memorize some 2D graphics. I choose a non bitmap way. This is because, I want a fast and simple way to animate my graphics. So, I choose a 2D vectorial approach. In this article, I propose the (simple) structures I chose to represent my graphics and to animate it. I propose also a graphic editor to generate 2D graphics, and a tool to create animation from the graphics tool. The proposed exe and the source is in the provided download.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
codeP.frame
codeP_anim2.anim
2dGrph.exe
codeP_anim2.anim
2dGrph.exe
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