文件名称:p2.tar
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- 上传时间:2012-11-16
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文件大小:843.51kb
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已下载:0次
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相关连接:无下载说明:别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容来自于网络,使用问题请自行百度
用opengl实现把.obj文件load进去,设置了光线与材料,并可以实现添加纹理-load.obj and texture to opengl
(系统自动生成,下载前可以参看下载内容)
下载文件列表
p2out/
p2out/Makefile
p2out/README
p2out/make.mk
p2out/models/
p2out/models/bunny.obj
p2out/models/bunnytex.obj
p2out/models/cube.obj
p2out/models/models.txt
p2out/models/open_cube.obj
p2out/models/stegosaurus.obj
p2out/models/torus.obj
p2out/msvc/
p2out/msvc/SDL.dll
p2out/msvc/geometry.sln
p2out/msvc/geometry.vcproj
p2out/msvc/glew32.dll
p2out/msvc/include/
p2out/msvc/include/GL/
p2out/msvc/include/GL/glew.h
p2out/msvc/include/GL/wglew.h
p2out/msvc/include/SDL/
p2out/msvc/include/SDL/SDL.h
p2out/msvc/include/SDL/SDL_active.h
p2out/msvc/include/SDL/SDL_audio.h
p2out/msvc/include/SDL/SDL_byteorder.h
p2out/msvc/include/SDL/SDL_cdrom.h
p2out/msvc/include/SDL/SDL_config.h
p2out/msvc/include/SDL/SDL_config.h.default
p2out/msvc/include/SDL/SDL_config.h.in
p2out/msvc/include/SDL/SDL_config_amiga.h
p2out/msvc/include/SDL/SDL_config_dreamcast.h
p2out/msvc/include/SDL/SDL_config_macos.h
p2out/msvc/include/SDL/SDL_config_macosx.h
p2out/msvc/include/SDL/SDL_config_minimal.h
p2out/msvc/include/SDL/SDL_config_nds.h
p2out/msvc/include/SDL/SDL_config_os2.h
p2out/msvc/include/SDL/SDL_config_symbian.h
p2out/msvc/include/SDL/SDL_config_win32.h
p2out/msvc/include/SDL/SDL_copying.h
p2out/msvc/include/SDL/SDL_cpuinfo.h
p2out/msvc/include/SDL/SDL_endian.h
p2out/msvc/include/SDL/SDL_error.h
p2out/msvc/include/SDL/SDL_events.h
p2out/msvc/include/SDL/SDL_getenv.h
p2out/msvc/include/SDL/SDL_image.h
p2out/msvc/include/SDL/SDL_joystick.h
p2out/msvc/include/SDL/SDL_keyboard.h
p2out/msvc/include/SDL/SDL_keysym.h
p2out/msvc/include/SDL/SDL_loadso.h
p2out/msvc/include/SDL/SDL_main.h
p2out/msvc/include/SDL/SDL_mouse.h
p2out/msvc/include/SDL/SDL_mutex.h
p2out/msvc/include/SDL/SDL_name.h
p2out/msvc/include/SDL/SDL_opengl.h
p2out/msvc/include/SDL/SDL_platform.h
p2out/msvc/include/SDL/SDL_quit.h
p2out/msvc/include/SDL/SDL_rwops.h
p2out/msvc/include/SDL/SDL_stdinc.h
p2out/msvc/include/SDL/SDL_syswm.h
p2out/msvc/include/SDL/SDL_thread.h
p2out/msvc/include/SDL/SDL_timer.h
p2out/msvc/include/SDL/SDL_ttf.h
p2out/msvc/include/SDL/SDL_types.h
p2out/msvc/include/SDL/SDL_version.h
p2out/msvc/include/SDL/SDL_video.h
p2out/msvc/include/SDL/begin_code.h
p2out/msvc/include/SDL/close_code.h
p2out/msvc/include/png.h
p2out/msvc/include/pngconf.h
p2out/msvc/include/zconf.h
p2out/msvc/include/zlib.h
p2out/msvc/lib/
p2out/msvc/lib/SDL.lib
p2out/msvc/lib/SDLmain.lib
p2out/msvc/lib/glew32.lib
p2out/msvc/lib/libpng.lib
p2out/msvc/libpng12-0.dll
p2out/msvc/zlib1.dll
p2out/sources.mk
p2out/src/
p2out/src/application/
p2out/src/application/application.cpp
p2out/src/application/application.hpp
p2out/src/application/camera_roam.cpp
p2out/src/application/camera_roam.hpp
p2out/src/application/imageio.cpp
p2out/src/application/imageio.hpp
p2out/src/application/opengl.hpp
p2out/src/geometry/
p2out/src/geometry/main.cpp
p2out/src/geometry/project.cpp
p2out/src/geometry/project.hpp
p2out/src/math/
p2out/src/math/camera.cpp
p2out/src/math/camera.hpp
p2out/src/math/color.cpp
p2out/src/math/color.hpp
p2out/src/math/math.hpp
p2out/src/math/matrix.cpp
p2out/src/math/matrix.hpp
p2out/src/math/quaternion.cpp
p2out/src/math/quaternion.hpp
p2out/src/math/vector.cpp
p2out/src/math/vector.hpp
p2out/src/scene/
p2out/src/scene/mesh.cpp
p2out/src/scene/mesh.hpp
p2out/textures/
p2out/textures/texture1.png
p2out/writeup.txt
p2out/Makefile
p2out/README
p2out/make.mk
p2out/models/
p2out/models/bunny.obj
p2out/models/bunnytex.obj
p2out/models/cube.obj
p2out/models/models.txt
p2out/models/open_cube.obj
p2out/models/stegosaurus.obj
p2out/models/torus.obj
p2out/msvc/
p2out/msvc/SDL.dll
p2out/msvc/geometry.sln
p2out/msvc/geometry.vcproj
p2out/msvc/glew32.dll
p2out/msvc/include/
p2out/msvc/include/GL/
p2out/msvc/include/GL/glew.h
p2out/msvc/include/GL/wglew.h
p2out/msvc/include/SDL/
p2out/msvc/include/SDL/SDL.h
p2out/msvc/include/SDL/SDL_active.h
p2out/msvc/include/SDL/SDL_audio.h
p2out/msvc/include/SDL/SDL_byteorder.h
p2out/msvc/include/SDL/SDL_cdrom.h
p2out/msvc/include/SDL/SDL_config.h
p2out/msvc/include/SDL/SDL_config.h.default
p2out/msvc/include/SDL/SDL_config.h.in
p2out/msvc/include/SDL/SDL_config_amiga.h
p2out/msvc/include/SDL/SDL_config_dreamcast.h
p2out/msvc/include/SDL/SDL_config_macos.h
p2out/msvc/include/SDL/SDL_config_macosx.h
p2out/msvc/include/SDL/SDL_config_minimal.h
p2out/msvc/include/SDL/SDL_config_nds.h
p2out/msvc/include/SDL/SDL_config_os2.h
p2out/msvc/include/SDL/SDL_config_symbian.h
p2out/msvc/include/SDL/SDL_config_win32.h
p2out/msvc/include/SDL/SDL_copying.h
p2out/msvc/include/SDL/SDL_cpuinfo.h
p2out/msvc/include/SDL/SDL_endian.h
p2out/msvc/include/SDL/SDL_error.h
p2out/msvc/include/SDL/SDL_events.h
p2out/msvc/include/SDL/SDL_getenv.h
p2out/msvc/include/SDL/SDL_image.h
p2out/msvc/include/SDL/SDL_joystick.h
p2out/msvc/include/SDL/SDL_keyboard.h
p2out/msvc/include/SDL/SDL_keysym.h
p2out/msvc/include/SDL/SDL_loadso.h
p2out/msvc/include/SDL/SDL_main.h
p2out/msvc/include/SDL/SDL_mouse.h
p2out/msvc/include/SDL/SDL_mutex.h
p2out/msvc/include/SDL/SDL_name.h
p2out/msvc/include/SDL/SDL_opengl.h
p2out/msvc/include/SDL/SDL_platform.h
p2out/msvc/include/SDL/SDL_quit.h
p2out/msvc/include/SDL/SDL_rwops.h
p2out/msvc/include/SDL/SDL_stdinc.h
p2out/msvc/include/SDL/SDL_syswm.h
p2out/msvc/include/SDL/SDL_thread.h
p2out/msvc/include/SDL/SDL_timer.h
p2out/msvc/include/SDL/SDL_ttf.h
p2out/msvc/include/SDL/SDL_types.h
p2out/msvc/include/SDL/SDL_version.h
p2out/msvc/include/SDL/SDL_video.h
p2out/msvc/include/SDL/begin_code.h
p2out/msvc/include/SDL/close_code.h
p2out/msvc/include/png.h
p2out/msvc/include/pngconf.h
p2out/msvc/include/zconf.h
p2out/msvc/include/zlib.h
p2out/msvc/lib/
p2out/msvc/lib/SDL.lib
p2out/msvc/lib/SDLmain.lib
p2out/msvc/lib/glew32.lib
p2out/msvc/lib/libpng.lib
p2out/msvc/libpng12-0.dll
p2out/msvc/zlib1.dll
p2out/sources.mk
p2out/src/
p2out/src/application/
p2out/src/application/application.cpp
p2out/src/application/application.hpp
p2out/src/application/camera_roam.cpp
p2out/src/application/camera_roam.hpp
p2out/src/application/imageio.cpp
p2out/src/application/imageio.hpp
p2out/src/application/opengl.hpp
p2out/src/geometry/
p2out/src/geometry/main.cpp
p2out/src/geometry/project.cpp
p2out/src/geometry/project.hpp
p2out/src/math/
p2out/src/math/camera.cpp
p2out/src/math/camera.hpp
p2out/src/math/color.cpp
p2out/src/math/color.hpp
p2out/src/math/math.hpp
p2out/src/math/matrix.cpp
p2out/src/math/matrix.hpp
p2out/src/math/quaternion.cpp
p2out/src/math/quaternion.hpp
p2out/src/math/vector.cpp
p2out/src/math/vector.hpp
p2out/src/scene/
p2out/src/scene/mesh.cpp
p2out/src/scene/mesh.hpp
p2out/textures/
p2out/textures/texture1.png
p2out/writeup.txt
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