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文件名称:Flag
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- 上传时间:2014-08-29
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文件大小:1.4kb
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介绍说明--下载内容来自于网络,使用问题请自行百度
1.一般使用自带的Panel来制作,如果觉得面数不够,需要自定义,轴向必须和自带的Panel一样
2.选用的shader应该为双面材质
3.参数说明:
EdgeBind:旗帜一端是否绑定
Power:摇摆力度(峰值)
WaveSpeed:波动的频率、方向(横、纵)
WaveSize:波动时,两峰间的距离(横、纵),注意是周期循环的,自行寻找合适值
IsCollider:是否支持网格碰撞-For Unity3D.
1.Often use panel.Also you can build new panel with more faces.Notice:Y axis need be up.
2.The shader need be double face
2.选用的shader应该为双面材质
3.参数说明:
EdgeBind:旗帜一端是否绑定
Power:摇摆力度(峰值)
WaveSpeed:波动的频率、方向(横、纵)
WaveSize:波动时,两峰间的距离(横、纵),注意是周期循环的,自行寻找合适值
IsCollider:是否支持网格碰撞-For Unity3D.
1.Often use panel.Also you can build new panel with more faces.Notice:Y axis need be up.
2.The shader need be double face
(系统自动生成,下载前可以参看下载内容)
下载文件列表
旗帜飘扬/FlagEffect.cs
旗帜飘扬/旗帜效果说明.txt
旗帜飘扬
旗帜飘扬/旗帜效果说明.txt
旗帜飘扬
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