文件名称:T6
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- 上传时间:2008-10-13
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文件大小:51.17kb
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For advanced geometry, most apps will prefer to load pre-authored
meshes from a file. Fortunately, when using meshes, D3DX does most of
the work for this, parsing a geometry file and creating vertx buffers
for us. This tutorial shows how to use a D3DXMESH
object, including loading it from a file and rendering it. One thing
D3DX does not handle for us is the materials and textures for a mesh,
so note that we have to handle those manually.
meshes from a file. Fortunately, when using meshes, D3DX does most of
the work for this, parsing a geometry file and creating vertx buffers
for us. This tutorial shows how to use a D3DXMESH
object, including loading it from a file and rendering it. One thing
D3DX does not handle for us is the materials and textures for a mesh,
so note that we have to handle those manually.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
T6/alkylog.txt
T6/meshes.cs
T6/obj/Tutorial6_2005.csproj.FileList.txt
T6/tiger.bmp
T6/tiger.x
T6/Tut06_Meshes.jpg
T6/Tutorial6_2003.csproj
T6/Tutorial6_2003.sln
T6/Tutorial6_2005.csproj
T6/Tutorial6_2005.sln
T6/Tutorial6_2005.suo
T6/bin/Debug
T6/obj/Debug
T6/bin
T6/obj
T6
www.dssz.com.txt
T6/meshes.cs
T6/obj/Tutorial6_2005.csproj.FileList.txt
T6/tiger.bmp
T6/tiger.x
T6/Tut06_Meshes.jpg
T6/Tutorial6_2003.csproj
T6/Tutorial6_2003.sln
T6/Tutorial6_2005.csproj
T6/Tutorial6_2005.sln
T6/Tutorial6_2005.suo
T6/bin/Debug
T6/obj/Debug
T6/bin
T6/obj
T6
www.dssz.com.txt
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